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Nick Babich is a developer, tech enthusiast, and UX lover. He has spent the last 10 years working in the software industry with a specialized focus on development. He counts advertising, psychology, and cinema among his myriad interests.
The first set of screens with which users interact, set the expectations of the app. To make sure your users don't delete your app after the first use, you should teach them how to complete key tasks and make them want to come back for more. In other words, you need to successfully onboard and engage your users during those first interactions.
The onboarding process is a critical step in setting up your users for success with your product. You only get one chance to make a first impression. In this article, we'll provide some tips on how to approach onboarding using a simple pattern called "empty states." If you'd like to bring your app or website to life with little effort, you can download and test Adobe XD for free.
Color is arguably the second most important aspect of your app, after functionality. The human to computer interaction is heavily based on interacting with graphical UI elements, and color plays a critical role in this interaction.
It helps users see and interpret your app's content, interact with the correct elements, and understand actions. Every app has a color scheme, and it uses the primary colors for its main areas.
As the saying goes, "A picture is worth a thousand words." Human beings are highly visual creatures who are able to process visual information almost instantly; 90 percent of all information that we perceive and that gets transmitted to our brains is visual.
Images can be a powerful way to capture users' attention and differentiate your product. A single image can convey more to the observer than an elaborate block of text. Furthermore, images can cross language barriers in a way text simply can't.
Since humans are visually driven creatures, the impact of imagery only increases with the help of animation. Our eyes innately pay attention to moving objects, and animation is like eye candy — catchy and bright elements that call attention to and help differentiate an app from its competitors.
As of late, more and more designers are incorporating animation as a functional element that enhances the user experience. Animation is no longer just for delight; it is one of the most important tools for successful interaction.
Visibility of system status is one of the most important principles in user interface design. Users want to feel in control of the system they’re using, which means they want to know and understand their current context at any given time, and especially when a system is busy doing work. A wait-animation progress indicator is the most common form of providing a system status for users when something is happening or loading.
While an instant response from an app is the best, there are times when your app won’t be able to comply with the guidelines for speed. A slow response could be caused by a bad internet connection, or an operation itself can take a long time (e.g. install an update for OS). For such cases, in order to minimize user tension, you must reassure users that the app is working on their request and that actual progress is being made. Thus, you should provide feedback to the user about what is happening with the app within a reasonable amount of time.
Buttons are a common element of interaction design. While they may seem like a very simple UI element, they are still one of the most important ones to create.
In today's article, we'll be covering the essential items you need to know in order to create effective controls that improve user experience. If you'd like to take a go at prototyping and wireframing your own designs a bit more differently, you can download and test Adobe XD for free.
Design is more than just good looks – something all designers should know. Design also covers how users engage with a product. Whether it's a site or app, it's more like a conversation. Navigation is a conversation. It doesn't matter how good your site or app is if users can't find their way around.
In this post, we'll help you better understand the principles of good navigation for mobile apps, then show you how it's done using two popular patterns. When we examine the most successful interaction navigation designs of recent years, the clear winners are those who execute fundamentals flawlessly. While thinking outside the box is usually a good idea, there are some rules that you just can't break.
Icons are an essential part of many user interfaces, visually expressing objects, actions and ideas. When done correctly, they communicate the core idea and intent of a product or action, and they bring a lot of nice benefits to user interfaces, such as saving screen real estate and enhancing aesthetic appeal. Last but not least, most apps and websites have icons. It's a design pattern that is familiar to users.
Despite these advantages, icons can cause usability problems when designers hide functionality behind icons that are hard to recognize. An icon's first job is to guide users to where they need to go, and in this article we'll see what it takes to make that possible. If you want to take a go at creating your own icons, you can download and test Adobe's Experience Design CC for free and get started right away.
Web and mobile apps are moving away from pages towards completely personalized experiences. These new experiences are built on an aggregation of many individual pieces of content. The way this content is now being presented is in the form of cards. The card-based interaction model is spreading pretty widely, and you can see digital cards almost everywhere — from news sites to food delivery apps.
In this article, I'll explain what cards mean to UI designers, and I'll review three popular card-based services. If you're interested in prototyping your own card-based user interface, you can download and test Adobe's Experience Design CC for free and get started right away.
Remember the days when hovering and clicking using the mouse were the most used trigger for interaction with site or app? Those days are gone. When Apple introduced the iPhone, multi-touch technology became mainstream and users learned that they could not only point and tap on the interface, but also pinch, spread, and swipe. Gestures are the new clicks.
The rise of touch and gesture-driven devices has dramatically changed the way we think about interaction. Gestures are more than merely entertaining, they are very useful and feel familiar. Today, the success of a mobile app significantly depends on how well gestures are implemented into the user experience. Even Adobe introduced a new design and wireframing app called Experience Design CC (Adobe XD) that lets you prototype on everything from simple wireframes to multi-screen experiences.
To err is human. Errors occur when people engage with user interfaces. Sometimes, they happen because users make mistakes. Sometimes, they happen because an app fails. Whatever the cause, these errors and how they are handled, have a huge impact on the user experience. Bad error handling paired with useless error messages can fill users with frustration, and can lead to users abandoning your app.
In this article, we’ll examine how the design of apps can be optimized to prevent user errors and how to create effective error messages in cases when errors occur independently of user input. We’ll also see how well-crafted error handling can turn a moment of failure into a moment of delight.
Designers, developers and managers often work with compressed timeframes and multiple projects simultaneously. A team must be able to respond quickly to feedback on their product from clients, project managers and developers. Each minor revision in the UI or UX needs to be reflected in the documentation, so that designers and developers always have the latest information.
A style guide ensures that your project doesn’t encounter serious problems when you implement the initial design. Making sure that all specifications are accurate to their designs is critical, because an inaccurate specification means that developers will have to either rely on guesswork when building the app or go to the design source to get answers to their questions.