In this article, which focuses on smartphones, not tablets, we’ll look at design patterns and approaches used for mobile e-commerce functionality, including home pages, photo galleries, and more. All the examples are drawn from mobile websites that run in smartphone browsers.
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Yes, our brand new Smashing Mobile Book has finally arrived, and it has almost reached your doorstep! If you’ve already pre-ordered the book weeks ago, then it’s really only a matter of days!
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The latest version of Safari doesn’t make such great strides as the previous update did, but there are some tools in there which will be of use or interest to developers. These include: File upload, Web audio, CSS images, and more.
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The relationship between the media and marketeers is the greatest sham marriage of all time: convenience, rarely love. We need each other. Writers need to be paid, and people making products need to be paid too. That being said, the journalism profession has been somewhat eager to hand a lot of control of their content to advertisers for some time now.
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Which industries are the most likely candidates for tablet kiosks? Four that immediately spring to mind are hotels, restaurants, museums and retailers. Kiosks help streamline information-gathering processes, such as signing up for mailing lists, making reservations, ordering products and services and checking in and out of locations.
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If your app fails, you’d probably want to know why. Instead of blaming forces beyond our control, why not look at some successful cases?
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Transitions and subtle motion-based animations are emerging as a new and compelling mobile design material, worthy of being learned and being used with efficiency and grace. Rachel Hinman shares the 12 basic principles of animation.
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When we code for only a general desktop size, a general tablet size and a general mobile size, we are forgetting about the infinite other shapes and sizes that our devices are and will be in the future. Our goal should be to always present content in order of importance, no matter what size a screen is.
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At the heart of testing is the capability to ask challenging and relevant questions. Rosie Sherry takes us through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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Tricks and techniques for making an HTML5 game. In this post, Eoin McGrath creates a very simple game that works on most smartphones as well as modern browsers.
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