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This extended category features articles on client-side and server-side programming languages, tools, frameworks and libraries, as well as back-end issues. Experts and professionals reveal their coding tips, tricks and ideas. Curated by Dudley Storey and Rey Bango. Subscribe to the RSS-Feed.
When first learning how to use Grid Layout, you might begin by addressing positions on the grid by their line number. This requires that you keep track of where various lines are on the grid, and also be aware of the fact the line numbers reverse if your site is displayed for a right-to-left language.
Built on top of this system of lines, however, are methods that enable the naming of lines and even grid areas. Using these methods enables easier placement of items by name rather than number, but also brings additional possibilities when creating systems for layout. In this article, I’ll take an in-depth look at the various ways to name lines and areas in CSS Grid Layout, and some of the interesting possibilities this creates.
CSS Grid is becoming the new layout standard for the web, and we are all still experimenting with what we can achieve with it. Some folks assume that CSS Grid is just a replacement for table layouts or Flexbox — but that's simply not true. Some also think that they can use CSS Grid to replicate more advanced print layouts, which brings us all closer to what's possible. Obviously print isn't web, but we can experiment with some of the techniques from print on the web, too.
One of the main reasons behind the idea of the CSS Grid Challenge was to have some starting points for layouts, and show what can be achieved with CSS Grids today. Well, we received some many great submissions that it was really hard to choose the one winner — there are so many submissions who deserve to win first place.
Most days, your goal as a developer is to design, develop and program awesome software. However, part of the job is also finding new clients, and you don’t want to be caught off guard by unexpected legal documents that come up while you’re establishing new clients.
The most common legal document you will be asked to sign when working on a website or app is a non-disclosure agreement (NDA). If you’re not sure whether to sign an NDA as a developer, this article will guide you to make an educated decision.
In March this year, CSS Grid shipped into production versions of Chrome, Firefox and Safari within weeks of each other. It has been great to see how excited people are about finally being able to use it to solve real problems.
CSS Grid is such a different way of approaching layout that there are a number of common questions I am asked as people start to use the specification. This article aims to answer some of those, and will be one in a series of articles on Smashing Magazine about layouts.
Two years ago, I decided to start a series of short WebGL experiments on Codepen. Earlier this year, I finally found the time to compile them all together on a single website named "Moments of Happiness". Since its incarnation, I’ve found ways to explore and learn different animation and interaction techniques, which I’ve implemented in these interactive toys.
As you'll see, the gameplay is very different in each one, but all of the experiments share one principle: The behavior of each character responds programmatically to user input. No precalculated animation — every movement is defined at runtime. Breathing life into these characters with only a few lines of code was the main challenge.
In today's digital landscape, developers constantly need to be adding new tools to remain competitive and at the top of their craft.
If you regularly create new web or mobile applications, then Amazon Cognito is a powerful tool that can cut 90% of the time it usually takes to set up a custom user-management solution. If that is intriguing to you, then let's continue the journey to learn more about what Amazon Cognito has to offer.
Some things are either on or off and, when those things aren’t on (or off), they are invariably off (or on). The concept is so rudimentary that I’ve only complicated it by trying to explain it, yet on/off switches (or toggle buttons) are not all alike. Although their purpose is simple, their applications and forms vary greatly.
In this inaugural post, I’ll be exploring what it takes to make toggle buttons inclusive. As with any component, there’s no one way to go about this, especially when such controls are examined under different contexts. However, there’s certainly plenty to forget to do or to otherwise screw up, so let’s try to avoid any of that.
The way people consume information is constantly evolving. As web designers and developers, we keep up with all of the different screen shapes and sizes, learning to create beautiful, flexible software. Yet most of the available tools still don’t reflect the nature and diversity of the platform we’re building for: the browser.
When I was making my first responsive website in 2012, I quickly realized how inefficient and time-consuming the constant browser window resizing was. I had just moved from Estonia to Australia, and with a newborn, time was very much a precious resource.
Layout on the web has always been tricky, but with CSS Grid being now supported in all major browsers, most of the hacks that helped to achieve complex layouts have become obsolete. Firefox even has a CSS Grid Inspector built in, so that there’s nothing to hold you back from making even the most challenging flexible layout reality.
To explore the possibilities and features of CSS Grid together, we’d love to invite you to a little contest. Because there’s nothing better to completely grasp a new technology as getting your hands dirty and playing with it, right?
Recently, there has been a proliferation of virtual reality (VR) web browsers and VR capabilities added to traditional browsers. In this article, we’ll look at the state of browsers in VR and the state of VR on the web via the WebVR APIs.
The web community has experimented with VR before, with VRML, but now WebVR takes a new approach to VR, one more suited to the modern web. We've accelerated 3D on the web since 2011 with the release of WebGL. Now the web can handle VR thanks to new web APIs that take advantage of VR hardware using WebGL.
UX design hasn't been the same since Sketch arrived on the scene. The app has delivered a robust design platform with a refreshing, simple user interface. A good product on its own, it achieved critical success by being extended with community plugins.
The open nature of the Sketch plugin system means that anyone can identify a need, write a plugin and share it with the community. A major barrier is stopping those eager to take part: Designers and front-end developers must learn how to write a plugin. Unfortunately, Objective-C is difficult to learn!
Developers and organizations alike are looking for a way to have more agility with mobile solutions. There is a desire to decrease the time from idea to test. As a developer, I often run up against one hurdle that can slow down the initial build of a mobile hypothesis: user management.
Over the years, I have built at least three user management systems from scratch. Much of the approach can be based on a boilerplate, but there are always a few key items that need to be customized for a particular client. This is enough of a concern that an entire category of user management, authentication and authorization services have sprung up to meet this need. Services like Auth0 have entire solutions based on user and identity management that developers can integrate with.