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This extended category features articles on client-side and server-side programming languages, tools, frameworks and libraries, as well as back-end issues. Experts and professionals reveal their coding tips, tricks and ideas. Curated by Dudley Storey and Rey Bango. Subscribe to the RSS-Feed.
Shaders are a key concept if you want to unleash the raw power of your GPU. I will help you understand how they work and even experiment with their inner power in an easy way, thanks to Babylon.js.
Before experimenting, we must see how things work internally. When dealing with hardware-accelerated 3D, you will have to deal with two CPUs: the main CPU and the GPU. The GPU is a kind of extremely specialized CPU.
In the past few months, chat bots have become very popular, thanks to Slack, Telegram and Facebook Messenger. But the chat bot idea is not new at all.
A chat bot interface is mentioned in the famous Turing test in 1950. Then there was Eliza in 1966, a simulation of a Rogerian psychotherapist and an early example of primitive natural language processing. After that came Parry in 1972, a simulation of a person with paranoid schizophrenia (and, yes, of course, Parry met Eliza).
Chances are pretty good that you’ve worked with, or at least understand the concept of, server compression. By compressing website assets on the server prior to transferring them to the browser, we’ve been able to achieve substantial performance gains.
For quite some time, the venerable gzip algorithm has been the go-to solution for reducing the size of page assets. A new kid on the block has been gaining support in modern browsers, and its name is Brotli. In this article, you’ll get hands-on with Brotli by writing a Node.js-powered HTTP server that implements this new algorithm, and we’ll compare its performance to gzip.
For the last few years, whenever somebody wants to start building an HTTP API, they pretty much exclusively use REST as the go-to architectural style, over alternative approaches such as XML-RPC, SOAP and JSON-RPC. REST is made out by many to be ultimately superior to the other “RPC-based” approaches, which is a bit misleading because they are just different.
This article discusses these two approaches in the context of building HTTP APIs, because that is how they are most commonly used. REST and RPC can both be used via other transportation protocols, such as AMQP, but that is another topic entirely.
Let's say you want to quickly sketch out your idea of a website, or just quickly whip up a small site for testing purposes. Also, neither should take a lot of time to build nor should they need a full-stack toolkit. So, where and how do you start?
Have you tried creating a website with some Dropbox-powered hosting tools? Well, they certainly can provide a fast and easy solution for these occasions. You don’t have to fiddle with servers or bother about deployment, some of them even come with pre-configured templates that you can use or customize to spare you coding time.
One point made me mad: At the time, there was no simple solution that could have informed me there was a problem and — more importantly — that could have protected the website’s visitors from this annoying piece of code.
We recently released version 3 of React Boilerplate, one of the most popular React starter kits, after several months of work. The team spoke with hundreds of developers about how they build and scale their web applications, and I want to share some things we learned along the way.
We realized early on in the process that we didn’t want it to be "just another boilerplate." We wanted to give developers who were starting a company or building a product the best foundation to start from and to scale.
SGS (formerly Société Générale de Surveillance) is a global service organization and provider of inspection, verification, testing and certification services across 14 industries. SGS’ website (along with 60 localized websites) primarily promotes the organization’s core services, as well as provides access to a multitude of useful services, supplementary content and tools. Our goal was to transform sgs.com from being desktop-only to being responsive.
This presented a unique set of challenges, especially around the legacy navigation system, which in areas was up to seven levels deep (divided into two parts) and which consisted of some 12,000 individual navigable items.