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This extended category features articles on client-side and server-side programming languages, tools, frameworks and libraries, as well as back-end issues. Experts and professionals reveal their coding tips, tricks and ideas. Curated by Dudley Storey and Rey Bango. Subscribe to the RSS-Feed.
The benefits of UI design systems are now well known. They lead to more cohesive, consistent user experiences. They speed up your team’s workflow, allowing you to launch more stuff while saving huge amounts of time and money in the process. They establish a common vocabulary between disciplines, resulting in a more collaborative and constructive workflow.
They make browser, device, performance, and accessibility testing easier. And they serve as a solid foundation to build upon over time, helping your organization to more easily adapt to the ever-shifting web landscape. This article provides a detailed guide to building and maintaining atomic design systems with Pattern Lab 2.
The idea was to create a consistent, similar, if not identical, experience on all WebGL supported platforms and to try to reach native apps’ features. In this article, I'll explain how it all works together, along with the various challenges we’ve faced and the lessons we've learned while building it.
For some time, we’ve run up against the limits of what CSS can do. Those who build responsive layouts will freely admit the frustrations and shortcomings of CSS that force us to reach for CSS preprocessors, plugins and other tools to help us write the styles that we’re unable to write with CSS alone. Even still, we run into limitations with what current tools help us accomplish.
Any time a user’s experience is interrupted, the chance of them leaving increases. Changing from one page to another will often cause this interruption by showing a white flash of no content, by taking too long to load or by otherwise taking the user out of the context they were in before the new page opened.
Transitions between pages can enhance the experience by retaining (or even improving) the user’s context, maintaining their attention, and providing visual continuity and positive feedback. At the same time, page transitions can also be aesthetically pleasing and fun and can reinforce branding when done well.
Do you like challenges? Are you willing to take on a task that you’ve never come across before, and do it under a deadline? What if, in carrying out the task, you encounter a problem that appears unsolvable? I want to share my experience of using CSS 3D effects for the first time in a real project and to inspire you to take on challenges.
It was an ordinary day when Eugene, a manager at CreativePeople, wrote to me. He sent me a video and explained that he was developing a concept for a new project and was wondering if it was possible for me to develop something like what was in the video.
Redux was created by Dan Abramov around June 2015. It was inspired by Facebook’s Flux and functional programming language Elm. Redux got popular very quickly because of its simplicity, small size (only 2 KB) and great documentation. If you want to learn how Redux works internally and dive deep into the library, consider checking out Dan’s free course.
Sublime Text is, no doubt, one of the most powerful text editors out there. The number of satisfied users attests to that. If you explore it, you will eventually see how beautifully its powerful features are hidden behind a simple and elegant interface.
If you have been using Sublime Text for some time, now is the time to upgrade your arsenal with new ammunition. I’ll be taking you through some of my favorite tips and tricks. Knowing them might just unleash your hidden powers as a programmer to the world.
Petrograd, Russia, 1920. Deep in his scientific laboratory, a young Léon Theremin accidentally notices that the sound coming from one of his high-frequency oscillators changes pitch when he moves his hand. Popular culture is changed forever. The theremin’s unique sound proves perfect for sci-fi soundtracks and Good Vibrations by the Beach Boys. The world is a better place.
For the better part of a century, musicians have been waiting for a similar breakthrough technology to again change the way we create music. I’m delighted to announce it has already arrived. It’s called the Web Audio API.
It’s well known that, in the ’80s, Microsoft and Apple made the graphical user interface (GUI), the dominant interface on desktop computers. What’s less known is that the GUI, whose navigation is based on pages and links, is not the only possible interface. And we know that finding our way in a modern GUI, whether for a website or application, is not always easy.
One problem is of design, meaning that an interface could simply be poorly designed. But a different problem may very well be the way our brains are wired; even well-designed interfaces can be difficult to navigate and use.