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This extended category features articles on client-side and server-side programming languages, tools, frameworks and libraries, as well as back-end issues. Experts and professionals reveal their coding tips, tricks and ideas. Curated by Dudley Storey and Rey Bango. Subscribe to the RSS-Feed.
Sam Loyd (1841–1911), American chess player and puzzle maker, created the sliding tiles puzzle in the 1870s. The puzzle is represented by an m×n grid, where m is number of columns and n is number of rows, and each cell can be any imaginable value (number, letter, image, and so on.)
The purpose of the puzzle is to rearrange the initial configuration of the tiles to match another configuration known as the goal configuration. The rearrangement task is achieved by swapping the empty tile with some other tile in all possible directions (up, down, left, and right).
These leaps have made it possible for you and me to dive head first into writing fully ES6 modules, without compromising on the essentials like testing, linting and (most importantly) the ability for others to easily consume what we write.
There’s no shortage of boosterism or excitement about the fledgling service worker API, now shipping in some popular browsers. There are cookbooks and blog posts, code snippets and tools. But I find that when I want to learn a new web concept thoroughly, rolling up my proverbial sleeves, diving in and building something from scratch is often ideal.
The bumps and bruises, gotchas and bugs I ran into this time have benefits: Now I understand service workers a lot better, and with any luck I can help you avoid some of the headaches I encountered when working with the new API.
Responsive websites, even the most modern ones, often struggle with selecting image resolutions that best match the various user devices. They compromise on either the image dimensions or the number of images. We can solve these issues and start calculating image breakpoints more mathematically, rather than haphazardly.
The lives of web developers aren’t getting any simpler as the number of different devices and potential screen resolutions increase. The high-resolution arms race seems to be never-ending as vendors try to top one another with innovations in laptop and mobile device screens. New devices such as TVs and smartwatches are entering the market, making the race even more complex.
When they hit the front-end landscape a few years ago, preprocessors were heralded as the saviour of CSS, bringing modularity, meaning and even a degree of sexiness. Terms like “Sass architecture” became commonplace, ushering in a new generation of CSS developers who occasionally went to excess with their new-found power. The results were marvellous, and sometimes undesirable.
One of the unpleasant side effects was a preprocessor elitism that continues to persist. Neophyte designers who were just getting their hands dirty with CSS were overwhelmed by an influx of must-have tools and confused by the bitter partisan wars in web development forums.
When you start a fresh web project or start digging into an existing code base, chances are you’re trying to create or enhance a feature for your users. The last thing you want to do is spend time customizing build tools and creating infrastructure to develop your application. If you land a new client, you want to show them features today, not in a week after you’ve cobbled together a build pipeline.
If you do any kind of development for the web, then you know how important tools are, and you like finding tools that make your life easier. Developing and testing new browser features, however, takes time. Between the time a useful tool first appears in an experimental nightly build and the time it’s available for everyone to use in Firefox, a while has passed.
That’s one of the reasons Mozilla released Firefox Developer Edition in November 2014 as the recommended Firefox browser for developers. It gets new feature updates more quickly so that you can use the latest tools.
React is one of today’s most popular ways to create a component-based UI. It helps to organize an application into small, human-digestible chunks. With its “re-render the whole world” approach, you can avoid any complex internal interactions between small components, while your application continues to be blazingly fast due to the DOM-diffing that React does under the hood (i.e. updating only the parts of the DOM that need to be updated).
But can we apply the same techniques to web graphics — SVG in particular? Yes! I don’t know about you, but for me SVG code becomes messy pretty fast. Trying to grasp what’s wrong with a graph or visualization just by looking at SVG generator templates (or the SVG source itself) is often overwhelming, and attempts to maintain internal structure or separation of concerns are often complex and tedious.