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This category features articles on general design principles, Web design, typography, user interface design and related topics. It also presents design showcases and practical pieces on the business side of design. Curated by Alma Hoffmann.
In the first part of this article, we discussed the resurgence of lettering, we defined the differences between lettering, calligraphy, and typeface design, and we also discussed pens, papers, and other supplies. In this second part, I will share with you how I got started, my journey, and will also share specific tips on how to start. Let's get started.
When I decided to practice lettering daily, I was a tad overwhelmed with the options: Crayola (there is even a term for it, crayligraphy), pointed pen, brushes, illustrative lettering, lettering, calligraphy (Copperplate and Spencerian), modern calligraphy, and so on. I did not know what to do or where to start.
The resurgence of hand lettering, calligraphy, signage, penmanship, or really anything that is graphic and handmade is increasingly difficult to ignore. Along with letters drawn in any of the categories just mentioned, drawing, sketching, sketchnoting, and any hybrid style (combinations of the above) have also been gaining attention among designers, illustrators, and other professionals.
A quick look around social media or simply googling lettering will quickly show impressive and notable work. Last year I deliberately started practicing brush lettering, meaning I had a dedicated time to practice exercises, write out words and practice letterforms.
If you’re a visual designer, you probably spend a majority of your time making small adjustments to multiple visual elements. Maybe your client has decided they need a few more pixels of padding between each of your elements, or perhaps they’ve decided that all of their avatars needed to have rounded corners. Any which way, you might find yourself making the same adjustment in your design over and over… and over again.
In Adobe Experience Design CC (Beta), we’ve introduced the Repeat Grid feature to address this tedious aspect of a designer’s workflow. In this article, we’ll dig deep to uncover the true power of this time-saving feature. We’ll create and adjust a Repeat Grid, add content to it, and wire it up in Adobe XD’s simple and powerful Prototype Mode. If you’d like to follow along, you can download and test Adobe XD for free.
Every developer knows that just because a website looks like and does what it’s meant to on the latest iPhone, doesn’t mean it will work across every mobile device. In this article, we’ll highlight some of the many open device labs out there — fantastic and helpful initiatives by the community that deserve support and attention.
Open device labs (ODLs) are a response to the myriad of operating systems, browsers and devices that litter our technical landscape. They offer developers a (usually) free space to go to test their web systems, websites and apps on a range of software and hardware. This premise forms the core of the OpenDeviceLab.com initiative, which is a community movement to help people locate the right ODL for the job and to drum up further support for these testing centers.
Buttons are a common element of interaction design. While they may seem like a very simple UI element, they are still one of the most important ones to create.
In today's article, we'll be covering the essential items you need to know in order to create effective controls that improve user experience. If you'd like to take a go at prototyping and wireframing your own designs a bit more differently, you can download and test Adobe XD for free.
With autumn starting to show its full glory, there is really no reason to stay inside and drink your hot cacao. No, it's time to go outside and soak up all those warm colors nature has to offer, especially the vibrant golden-yellow leaves that can now be found almost everywhere you look.
It's the season of hazy mornings, and beautiful warm color palettes. In this month's collection, I've gathered a couple of illustrations and photos that express this seasonal feeling. The illustration presented above shows a brilliant way of how to spend your days before winter arrives.
Whenever I work on an illustration, the objects don’t always have to look like they do in real life. They can look like how I perceive them in my mind. Breaking away from reality is the privilege you have as an illustrator. There are, in fact, no boundaries. Illustrating is creativity in its pure form. It is endless and that’s why I love it so much.
The illustration above is an inspiring example of using geometric shapes to create a bicycle with a minimum of detail. Sit back, relax, and feed your appetite. Here’s your monthly dose.
Designing with “big data” is a challenging task. Matan Stauber, however, took it to the next level. With an impressive outcome. Having studied Visual Communication at Bezalel Academy of Art and Design, Israel's national school of art, Matan realized a very ambitious final project: an interactive timeline of our galaxy's history — 14 billion years, from the Big Bang to today.
We talked to Matan about Histography, about the idea behind it, and how he managed to bring it to life. An interview about stretching the limits of what's possible.
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. Which one is the best? Spoiler alert: There is no "best" because it all depends on what you need at the moment! Here I'll share some insight into what to consider when you need to pick up a prototyping solution.
I've always wanted to stay up to date on the latest design and prototyping tools, testing them shortly after they launch, just to see if any of them might improve my workflow and enable me to achieve better results. In the beginning, a few years ago, I think it was easier than it is now to decide whether a new tool was useful. Nowadays, apps are being released every day, and it's kind of difficult to give them all a proper try.