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This category features articles on general design principles, Web design, typography, user interface design and related topics. It also presents design showcases and practical pieces on the business side of design. Curated by Alma Hoffmann.
As digital technologies are implanted deeper in the world, making more and more aspects of life intangible, it’s hard to imagine the world without any kind of banknotes, or paper money. In the dramatic history of our world, money became not just generic objects of payment, but also symbols of societies.
Combining utility and exclusivity, money is one of the challenging objects to design. And as with any complex task, currency design holds some valuable lessons for us, web designers. This article is an attempt to formulate some of these lessons and, therefore, draw your attention to the inspirational nature of paper money.
A company proves that it has a strong creative process by developing successful products repeatedly. We see this in companies like Apple, BMW and Google. Founders such as Steve Jobs formed a corporate culture with an intense focus on creativity and design. This culture highlights two core elements in the creative process: the ideas and the team.
The creative process can be described in one sentence: Ideas begin with a small team of creative people at the heart of the company who communicate easily with each other.
Did you know you have a superpower? No, I’m not talking about super-strength, sticking to walls or pushing metal claws out of your forearms (although you might have those as well, for all I know).
If you work on the web — which I assume you do if you’re reading this — your superpower is side projects. Unlike your regular job, where you have to listen to your boss or please your client, a side project lets you take on an alternate identity, one of which you’re in charge and no one can stop you.
Those of us who consider ourselves developers, including me, are very task-oriented. We like to be guided towards optimal results, and we find ourselves uncomfortable when there is no clear path to follow. That is why we all want to know how to do things; we like step-by-step tutorials and how-tos. However, such guidelines are based on certain theories, deep knowledge and experience.
For this reason, I will not provide you, the reader, with a structured answer to the question of how to make a website faster. Instead, I aim to provide you with the reasons and theories for why things function in certain way. I will use examples that are observable in the offline world and, using principles of psychology, research and analysis in psychophysics and neuroscience, I will try to answer some “Why?” questions.
It’s 2015 and your choice of browser has proven to be as important as your choice of operating system. Dedicated apps may be competing against browsers on mobile devices, but that is hardly the case in the desktop environment. On the contrary, each year more desktop browsers appear, and some of them can change the way you browse the Internet for the better.
Google Chrome, Mozilla Firefox, Internet Explorer, Safari and Opera dominate the world’s desktop browser market. Whichever statistics you check (NetMarketshare, StatCounter’s GlobalStats or W3Counter), you’ll notice that they often contradict each other in declaring which browser is leading the race. However, no matter which method is used to determine usage share, all sources agree that those five browsers do not own 100% of the world’s desktop browser usage. They may be the most popular, but they are not the only options available for accessing the Internet. So, what about the remaining share?
The word anticipatory comes from the Latin anticipare, which means "taking care of ahead of time." We normally associate it with something that happens, is performed or felt in anticipation of something.
In a way, most products contain at least one element of anticipation. Aaron Shapiro from HUGE defined anticipatory design as a method where it’s up to the designer to simplify processes as much as possible for users, minimizing difficulty by making decisions on their behalf.
The responsive design revolution is truly upon us (if it hasn’t already happened!), and even though e-commerce websites haven’t picked up responsive design quite as aggressively as in other industries, it’s becoming increasingly popular.
So far, most of the responsive design thinking has revolved around covering the range of experiences from mobile to desktop. Yet little attention has been paid to the opportunities for expanding that range beyond the standard desktop screen, to create an experience optimized for modern large-scale displays.
Last year I read Jan Constantin’s post “Typographic Design Patterns and Current Practices” and straightaway wanted to do something similar with email. At the time I was studying responsive typography on the web, trying to break down the websites I liked in order to understand what made the typography work so well, then attempting to apply those findings to email design.
After seeing Constantin’s work, I also wanted to explore how other email designers were handling responsive typography. So, I amassed 50 emails across various industries that I think do a good job with typography to see if any patterns emerged. You can skip straight to the Google Doc showing the raw data and results.
CSS floats and clears define web layout today. Based on principles derived from centuries of print design, they’ve worked well enough — even if, strictly speaking, floats weren’t meant for that purpose. Neither were tables, but that didn’t stop us in the 1990s.
Nevertheless, the future of web layout is bright, thanks to flexbox. The CSS layout mechanism lets us arrange elements in a truly web-like way. Some elements can be fixed, while others scroll. The order in which they appear can be independent of the source order. And everything can fit a range of screen sizes, from widescreen TVs to smartphones — and even devices as yet unimagined. Browser support is fantastic (except you-know-who). Yep, it’s a great time to jump into flexbox if you haven't done so yet.