How can we get better at naming? This post is dedicated to naming conventions, tips, and real-world examples that help you name things in a robust and flexible way.
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Part 2 concentrates on the key points from Luis’ framework and practical tips about managing a design system that should be both robust and easy to adopt.
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Design systems can be of immense help, but failure to adopt them invalidates the hard work that goes into building the thing in the first place! In this two-part series of articles, Luis shares his experience with design systems and how you can overcome the potential pitfalls.
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Effective collaboration between designers and developers is vital to creating good user experiences. However, bridging the handoff between design and development with the many tools and workflows available today has its pitfalls. Matthew Mattei introduces you to the Uno Platform, which offers a robust set of productivity boosters.
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This article provides practical tips for improving the handoff process between design and development in product development. The guidance covers effective communication, documentation, design details, version control, and plugin usage.
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Christine highlights some of Figma’s features and possibilities to help you build a design that aligns with code as much as needed and improve your team work.
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In this article, Andrii shares his approach to managing tables in Figma in an easier, more streamlined way when there is a need to support different screen resolutions, change the order of columns, and use real-life content.
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Figma has advanced enough where it now supports some powerful concepts that can help with the flexibility and maintainability of a design system. In this article, Sasha explains why she finds the Systems Designer position so rewarding — and it’s not only because of how fast certain tools have developed to help her master challenges she faces in her work projects.
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Useful Figma plugins that will help you fix all the little slowdowns and boost your productivity. From color management and image assets to SVG shapes and animation. That’s our new guide to Figma.
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In this article, Emiliano explains why Figma Interactive Components (now in beta) will improve how we create prototypes. The new feature reduces the time and effort needed to create interactions by bringing down the cost of design exploration. There’s no need for previous Figma knowledge and experience — all you’ll need is a free Figma account if you’d like to try it out for yourself.
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