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This category features articles on best and emerging practices for responsive website design, Web apps and native apps. While the mobile Web is still in it’s infancy, we can learn from the experiences of professionals who are working on mobile every day. Curated by Derek Allard. Subscribe to the RSS-Feed.
Sometimes you have to step back and ask why a tradition exists. In mobile-first design, serving an image in three sizes — one for smartphones, one for tablets and one for desktops — using media queries and responsive images has become a tradition. But is it the best solution?
It's most likely better than doing nothing, but how well does it actually work? And is there room for improvement? In this article, we'll look closely at how well the one-size-per-form-factor approach really works and how we can use smart content delivery networks to improve image performance.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
To say that responsive web design has changed our industry would be an understatement at best. We used to ask our clients which resolutions and devices they wanted us to support, but we now know the answer is “as many as possible.” To answer a challenge like this and to handle our increasingly complex world, our industry has exploded with new thinking, patterns and approaches.
In this article, I want to look specifically at the issue of responsive navigation. We will first talk about information architecture, then the purpose of navigation, and finally we will look at three responsive navigation patterns that have served well over time.
In the first article of this series, we walked through how to put together the hardware board and all of its additional components into a single rig. I also gave you a glimpse of the decision-making process behind the selection of the board.
In this second (and last) article of the series, we will go over the code that will drive the sensor and the communication to the cloud. Additionally, we will configure a custom dashboard on Adafruit IO, so that we can visualize our data in real time.
Big news from Google: Within a few months, the infamous search engine will divide its index to give users better and fresher content. The long-term plan is to make the mobile search index the primary one. Why does this matter for e-commerce website owners?
Well, it will enable Google to run its ranking algorithm differently for purely mobile content. This means that mobile content won't be extracted from desktop content to determine mobile rankings. That's definitely something that retailers can leverage, thanks to AMP. This article outlines how to get started with AMP and how to gain an edge over the competition with your e-commerce website.
The world is constantly evolving with frameworks, such as the Internet of Things (IoT) and virtual reality (VR). These and many others are opening opportunities to rethink how we approach prototyping: They introduce avenues to marry the digital software with the tangible aspect of the overall user engagement.
This two-article series will introduce readers of different backgrounds to prototyping IoT experiences with minimum code knowledge, starting with affordable proof of concept platforms, before moving to costly commercial offerings.
Regression testing is one of the most time-consuming tasks when developing a mobile Android app. Using myMail as a case study, I'd like to share my experience and advice on how to build a flexible and extensible automated testing system for Android smartphones — from scratch.
The team at myMail currently uses about 60 devices for regression testing. On average, we test roughly 20 builds daily. Approximately 600 UI tests and more than 3,500 unit tests are run on each build.
As we look deep into 2017, one of the questions on every web developer’s mind ought to be, “What trend will define the web in 2017?” Just three years ago, we were talking about the “Year of Responsive Web Design”, and we’ve all seen how the stakes were raised when Google announced Mobilegeddon (21 April 2015) and started to boost the rankings of mobile-friendly websites in mobile search results.
Today, as our findings indicate, responsive web design is the norm, with 7 out of 10 mobile-optimized websites being responsive, up from 5 last year, which begs the questions: What’s next? Where is it all heading? We solved the screen-size issue and had a great run for a few years — now what?
I started out as a web developer, and that's now one part of what I do as a full-stack developer, but never had I imagined I'd create things for the desktop. I love the web. I love how altruistic our community is, how it embraces open-source, testing and pushing the envelope.
I love discovering beautiful websites and powerful apps. When I was first tasked with creating a desktop app, I was apprehensive and intimidated. It seemed like it would be difficult, or at least… different.