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This category features articles on best and emerging practices for responsive website design, Web apps and native apps. While the mobile Web is still in it’s infancy, we can learn from the experiences of professionals who are working on mobile every day. Curated by Derek Allard. Subscribe to the RSS-Feed.
Embracing fluid typography might be easier than you think. It has wide browser support, is simple to implement and can be achieved without losing control over many important aspects of design.
Unlike responsive typography, which changes only at set breakpoints, fluid typography resizes smoothly to match any device width. It is an intuitive option for a web in which we have a practically infinite number of screen sizes to support. Yet, for some reason, it is still used far less than responsive techniques.
If you are a web developer who cares about quality, most probably you have heard of Selenium and the advantages of using such a tool for test automation. Now, if you are a mobile developer, you might know how much harder it is to test your app due to the existence of different platforms, different OS versions and even variety of devices.
Imagine how great it would be to write your tests only once and run them on different platforms. If so, then maybe today is your lucky day, because I want to tell you about Appium, a tool inspired by the Selenium WebDriver that allows you to write tests against multiple platforms using the same API.
Years ago, a kid was trying to fashion a bow by cutting a twig with a knife. Upon seeing this struggle, his grandfather handed him a saw, saying, “Always use the right tool for the job!” As the kid in the story, I learned a valuable lesson in craftsmanship: When you’re picking a tool to solve a problem, there are many good tools, but some are better suited to the task than others!
In recent years, new prototyping tools have emerged, many for mobile design. The landscape is constantly changing, with some tools losing favor with UX designers (or UXers) and others taking their place. While this article will not serve as a complete paint-by-numbers manual for selecting a prototyping tool, we will discuss important factors that influence the selection process.
In part 1 of this tutorial we started building our iOS app from scratch. We started out by setting up a blank React Native project. Then we pulled data from the Unsplash.it API. Because downloading data takes time, we built a loading screen.
In the process we went over positioning UI elements with flexbox and styling them using CSS-like properties. Towards the end of part 1 we downloaded and included a third-party Swiper component from GitHub, which allowed us to display wallpaper data in a swipeable container.
The modern logo has to work harder than ever before. In the past, a company logo was perhaps intended simply for a shop sign and printed in local newspaper adverts. Today's logos have to work with a growing plethora of smart devices with varying screen sizes and resolutions, displaying responsive websites.
Often logos end up suffering within responsive website design. Many have not been designed with responsive frameworks and variable sizes in mind, and are just resized to fit whatever available space has been provided for them or not.
As it turns out, React has proved tremendously successful, both on my own projects, and with many others around the web, including large companies like Netflix. And now with React Native, the framework has been brought to mobile. React Native is a great option for creating performant iOS and Android apps that feel at home on their respective platforms, all while building on any previous web development experience.
If you’ve dreamed of the day when you could design more than one thing at once in Photoshop, the wait is over. You can now have multiple designs right next to each other. Design mobile layouts alongside your tablet and desktop layouts. And in this article, we’ll design an entire set of assets all at once.
What many Photoshop users have been hoping for — with a push from Sketch, no doubt — finally arrives in the form of artboards. No longer are you constrained to one canvas. Turning layer groups on and off, be gone. Create as many canvases as you like in one PSD.