This category features articles on best and emerging practices for responsive website design, Web apps and native apps. While the mobile Web is still in it’s infancy, we can learn from the experiences of professionals who are working on mobile every day. Curated by Derek Allard. Subscribe to the RSS-Feed.
“We're all back at square one again.” That was the overwhelming lesson we learned while designing our first major Apple Watch app for launch. To be successful in designing for this device, the entire way we think about app design will need an overhaul.
The patterns and processes that became standard for other devices are of little help here and, in many cases, can actively hinder efforts to create a beautiful, functional and user-centric watch experience.
If a user of your product is buying a smartwatch tomorrow and your app is not compatible with it or your notifications can’t be triggered from there, you might frustrate them. If you have a website or an app today, it’s time to start planning support for wearable devices. In this article, we’ll review the platforms available today, what we can do on each of them, how to plan the architecture, and how to develop apps or companion services for these new devices.
Do you remember the shoe phone from Get Smart? If you don’t know what I’m talking about, you are probably too young (or I’m too old). (You can Google it now. Just go; I’ll wait here in this tab.) The shoe phone we saw on TV was followed by many other wearable devices on TV, such as the ones on Knight Rider, The Flintstones, James Bond and Dick Tracy. Many years later, we can say that wearable devices are here and ready to use. We, as designers and developers, need to be ready to develop successful experiences for them.
You’ve launched your app and it’s doing well. You worked hard, kept your initial features lean, and all of your effort has resulted in an app that users like and recommend to friends. So, how do you maintain that momentum and ensure that your app keeps gaining in popularity?
This article covers some practical approaches to keeping users interested in and using your app, including talking to your users, keep on launching features, making the first impression count and using all functionalities of the operating system.
According to Ian Carrington, Google’s mobile and social advertising sales director, speaking at Mobile Marketing Live back in 2012, more people in the world have access to a smartphone than a toothbrush.
With that in mind, it’s perhaps not very surprising that there’s no shortage of information about how people interact with websites on mobile. From specific usability testing and scrutiny of Google Analytics data to more generalized but larger-scale projects, we can quite easily gain access to statistics that illustrate how users interact with our websites.
Cross-OS mobile app development is often excruciating, between the multiple languages, the different expectations from users about interactions and the sheer development time. Our goal was to cut through the typical pains in the app development process and create a three-platform app in four weeks.
We were working with Scripps, an American cable TV media company; their new business development team had been working on concepts for new, rapidly developable (is that a word?) apps. We wanted to prove that app development could be done leanly and agilely by working quickly, eliminating unnecessary clutter, utilizing cross-device user experience similarities and leveraging web views.
For many months, your entire team has worked their butts off to create an awesome mobile app. Finally, with your team exhausted and excited, it’s showtime! But then, your dream app turns into the ultimate nightmare: Eager customers download the app, use it once and never return. All the sacrifice and months of hard work — wasted. What went wrong?
Your app has become another victim of the latest trend, joining a whopping 41% of today’s apps that are abandoned after only a single use. This trend has many parallels with the story of the 400-year-old Vasa ship. The most impressive warship of the day, Vasa floundered and sank just one mile into its maiden voyage due to fundamental design issues.
There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even bother waiting, and release apps for both platforms simultaneously. For designers this means only one thing — they will have to adapt an application’s UI and UX to another platform while ensuring a consistent design language across the product.
There are three different scenarios for UI multiplatform adaptation: retaining brand consistency; aligning with the conventions specific to the platform; and seeking a balance between the two. We decided to analyze these three approaches by looking at the most popular apps out there so that you get some insight into what method might work best for you.
1.5 million apps in Apple’s App Store and another 1.5 million in Google’s Play store. That’s a lot of apps, and for a growing number of mobile users. An average user in the US will download only three new apps per month (at best), according to comScore’s “US Mobile App Report.”
Competition in the App Store is fierce, and if an indie app developer wants to get noticed, having an amazing product is no longer enough.
How do you write a useful app for the Apple Watch? In what ways does it differ from coding for iOS? And what if you don't have a Watch on hand to test with? Before the launch of the Apple Watch, our iOS team at myMail (one of the popular alternative email apps for iOS) worked tirelessly with a simulator to create a new Apple Watch app.
We wanted the first buyers of the Apple Watch to have the opportunity to use myMail from day one. What we learned through using the simulator and creating the app — including the Apple Watch's UI quirks, passing data between devices, and the rigors of simulator-only development — is described below and (we hope) will help iOS developers get to results, faster, and avoid a few headaches down the road.