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Did you know that we publish useful books and run
friendly conferences — crafted for pros like
yourself? E.g. our upcoming SmashingConf Barcelona,
dedicated to smart front-end techniques and design patterns.
This category features articles on best and emerging practices for responsive website design, Web apps and native apps. While the mobile Web is still in it’s infancy, we can learn from the experiences of professionals who are working on mobile every day. Curated by Derek Allard. Subscribe to the RSS-Feed.
Years ago, a kid was trying to fashion a bow by cutting a twig with a knife. Upon seeing this struggle, his grandfather handed him a saw, saying, “Always use the right tool for the job!” As the kid in the story, I learned a valuable lesson in craftsmanship: When you’re picking a tool to solve a problem, there are many good tools, but some are better suited to the task than others!
In recent years, new prototyping tools have emerged, many for mobile design. The landscape is constantly changing, with some tools losing favor with UX designers (or UXers) and others taking their place. While this article will not serve as a complete paint-by-numbers manual for selecting a prototyping tool, we will discuss important factors that influence the selection process.
In part 1 of this tutorial we started building our iOS app from scratch. We started out by setting up a blank React Native project. Then we pulled data from the Unsplash.it API. Because downloading data takes time, we built a loading screen.
In the process we went over positioning UI elements with flexbox and styling them using CSS-like properties. Towards the end of part 1 we downloaded and included a third-party Swiper component from GitHub, which allowed us to display wallpaper data in a swipeable container.
The modern logo has to work harder than ever before. In the past, a company logo was perhaps intended simply for a shop sign and printed in local newspaper adverts. Today's logos have to work with a growing plethora of smart devices with varying screen sizes and resolutions, displaying responsive websites.
Often logos end up suffering within responsive website design. Many have not been designed with responsive frameworks and variable sizes in mind, and are just resized to fit whatever available space has been provided for them or not.
As it turns out, React has proved tremendously successful, both on my own projects, and with many others around the web, including large companies like Netflix. And now with React Native, the framework has been brought to mobile. React Native is a great option for creating performant iOS and Android apps that feel at home on their respective platforms, all while building on any previous web development experience.
If you’ve dreamed of the day when you could design more than one thing at once in Photoshop, the wait is over. You can now have multiple designs right next to each other. Design mobile layouts alongside your tablet and desktop layouts. And in this article, we’ll design an entire set of assets all at once.
What many Photoshop users have been hoping for — with a push from Sketch, no doubt — finally arrives in the form of artboards. No longer are you constrained to one canvas. Turning layer groups on and off, be gone. Create as many canvases as you like in one PSD.
You know how it works: you spend hours trying to find a workaround for a problem that you have encountered, just to realize that it doesn't quite work in, you know, that browser. Finding little techniques and tricks to help you get to results faster can immensely improve your productivity, so you don't have to waste time on solutions that will never see the light of day.
I love finding those little useful front-end goodies that make our lives easier. Since technologies emerge and evolve permanently, keeping track on what's going on is often difficult, especially since specifications change and so does the browser support. For a replacement talk at SmashingConfOxford last week, I've decided to collect some of the useful techniques from various articles, conversations and my workshops in a slide deck — and since it proved to be useful for many front-end developers I've spoken to after the talk, I'm very privileged to share it with the entire community as well.
When Google announced the launch of its new mobile ranking system, dubbed Mobilegeddon by the press, everybody agreed that the impact would be devastating on those businesses that didn't have a mobile web presence. At that time, we conducted a study of the top 10,000 sites from Alexa and showed that four out of ten sites would be affected by Google's update.
Eight months into the apocalyptic event, we repeated the study because we wanted to measure and understand the real proportions of such an important development. We crunched the data and discovered some interesting findings — this article details the most significant ones.
You can’t underestimate the importance of consistent, high-quality web design across devices of all shapes and sizes. Responsive web design is the way forward — but it’s often linked to performance issues. This is critical when 64% of smartphone users unforgivingly expect websites to load in under four seconds, yet average page weights continue to rise.
The best designs balance aesthetics and performance by working with mobile in mind from the start. From setting strict performance budgets to implementing client- and server-side optimization techniques, I’ll share the current mobile performance optimization processes we use at Cyber-Duck.
When your design looks beautiful and polished, how do you know if it performs well? While it is easy to predict the appeal of a clean and simple UI, design that converts is always a shot in the dark for marketers and designers.
We worked with the team at FiftyThree to test their app store landing page before they launched ads in China. After tweaking background color, graphics, screenshot order, and localization, we achieved a 33% increase in app page conversion. In this article, I’ll share some ideas about app page design. I'll also argue that dropping your assumptions and testing is the only way to find content that not only looks and reads great, but also helps your bottom line.
Noah was concerned. He was the "UX guy" for the corporate office of a regional Quick Service Restaurant (a fast food chain) that was in the process of creating a mobile app to allow patrons to customize their meals, place orders and earn rewards.
Note: This is an experiment in a slightly different format for Smashing Magazine – using a storytelling approach to convey the same lessons learned that a traditional article would have provided.
As I was leading my course in responsive web design between 2011 and 2012, I kept stumbling over the process of wireframing. My students tended to focus on the wireframe as being the end game in the planning process. They didn’t understand that responsive design focuses on how users will access the content.
You can only imagine my relief when I happened to come across a video by Stephen Hay speaking at the Beyond the Desktop conference in 2012. There, in his talk on responsive design, he presented the concept of the content wireframe. This was a huge relief to me. I just knew there was a step before the process got real, but I couldn’t articulate it. In this post, I’ll describe the methods I use to get from content to responsive wireframe — and how you can, too.