With the help of this tutorial, you can learn how to create a continuous integration workflow for your Node JS REST API by using GitHub Actions as well as how to report test coverage with Coveralls.
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In this article, Aleem Isiaka explains how you can deploy a basic NodeJS application to Heroku, automate and schedule a deployment to run at certain intervals of the day, and use other actions from the Github Actions community.
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This article is for JavaScript and NodeJS developers who want to improve error-handling in their applications. Kelvin Omereshone explains the error class pattern and how to use it for a better, more efficient way of handling errors across your applications.
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In this tutorial, we will learn how to make a request in our Nuxt.js applications using the Axios module. We will also learn how to use the ayncData and fetch methods to fetch data on the server-side and the differences between the two methods.
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In this article, Aleem Isiaka explains how the internals of Node.js interact with one another and explore the project repository for Node.js on GitHub.
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With the help of using NodeJS and MySQL, learn how to successfully create a secure reset password flow so you can avoid these pitfalls.
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This tutorial demonstrates how to create a simple cryptocurrency, called smashingCoin, using the concepts of JavaScript classes and Node.js. Give it a try — it’s simpler than you think!
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This is the final part of a series on how to create your own multiplayer text adventure engine. Today, we’ll focus on adding chat support to the text client from part 3. We’ll go through the basic design of a chat server using Node.js and socket.io, the basic interaction with the UI, and how we’ve integrated the chat code into the existing UI.
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This third part of the series will focus on adding a text-based client for the game engine that was created in part 2. Fernando Doglio explains basic architecture design, tool selection and code highlights by showing you how to create a text-based UI with the help of Node.js.
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Welcome to the second part of this series. The the first part, we covered the architecture of a Node.js-based platform and client application that will enable people to define and play their own text adventures as a group.
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