For those of us who design and build apps, websites and software, a great product means one that delights its users. But digital product development is complex. What can designers do to increase the overall quality and success rate of the products we craft and to elevate our team’s batting average? An answer lies in the way artists and composers have worked for centuries to create paintings and music — by focusing on a singular element: a motif.
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The ideas in this article can be applied to the design phase of any new project. ideas about design consultancy. About wrangling that client who uses empty sentences like, “We want a snappy, simple experience,” or, “It should be on brand and should really pop.” How To Help A Real-Life Knight Achieve His Goals.
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Currently, our user experience tools tend to focus on “who” users are. Stephanie Troeth believes this is a hangover from how we traditionally approached marketing and market research. Designing with users in mind is a tricky thing, and Stephanie will show us a different method, which has proven useful in a few of her own projects.
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This article discusses how to influence behavior by designing well-crafted feedback loops. Assist your users in understanding and achieving their goals by continually optimizing your feedback loops. Focus on making them fast, meaningful, quantified and contextual, and your users will thank you for improving their lives.
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Our knowledge of building digital things changes rapidly, taking us from newborn to adult and back again every couple of years. So, it seems pretty normal that our methods of designing and building websites are questioned every so often. But in this article, Francisco Inchauste will teach us some new things.
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You send in questions you have about UX Design, and each month we’ll pick a handful of questions asked by our readers about best practices in designing smart and usable experiences.
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You cannot plan for and design a responsive, content-focused, mobile-first website the same way you’ve been creating websites for years—you just can’t. If your goal is to produce something that is not fixed-width and serves smaller devices just the styles they require, why would you use a dated process that contradicts those goals?
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Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?” Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore?
You might be forgiven for thinking “these architects must be blind!” New research shows that in a real sense, you might actually be right.
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I hear a lot of people talking about the importance of sketching when designing or problem solving, yet it seems very few people actually sketch. As a UX professional, I sketch every day. I often take over entire walls in our office and cover them with sketches, mapping out everything from context scenarios to wire frames and presentations.
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In this article, Robert explains why it’s not about deliverables but instead about results. Understanding why this works the way it does depends on understanding the real role of the designer and the deliverables they create.
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