A lot of designers think CMYK is the way to go when designing for print. We will, of course, always use CMYK-based ink, but this does not mean you have to work with CMYK files. You can work with RGB images to perfectly optimize your print colors and save a great deal of time in the process. [Links checked February/09/2017]
For several of the following tips to work, you will have to create and save all of your Photoshop images and artwork in RGB color mode. If you’re a veteran designer, you probably think this goes against what you’ve been taught, which is to use CMYK color mode. Well, technology has come a long way, and nowadays RGB color mode is better because it produces a wider range of colors and allows you to use one image for several media, including print and Web.
You may be interested in the following related posts:
* Switch From Print To Web: Where To Start?
* The Ultimate Round-Up of Print Design Tutorials
* Creative Print Typography Layouts
* Award-Winning Newspaper DesignsRead more…
Most people who have designed websites or apps in Photoshop will, at one point or another, have had issues trying to match colors in images to colors generated by HTML, CSS or code. This article aims to solve those problems once and for all. So how can we achieve color management that matches colors across multiple devices? [Updated February/28/2017]
In the print world, color management typically involves calibrating your entire workflow, from scanner or digital camera to computer display to hard proofs to the final press output. This can be quite a tall order, especially when the devices use different color spaces — matching RGB and CMYK devices is notoriously hard.
When designing or editing for TV, calibrating the main editing display and using a broadcast monitor are common; these show real-time proof of how the image will look on a typical TV in a viewer’s home. In such a scenario, color management offers many benefits and is highly recommended.
When building Web and application interfaces, the situation is a little different. The final output is the same device that you’re using to create the artwork: a computer display (putting aside for now differences in gamma between Windows, OS X prior to 10.6 and the iPhone, which we’ll cover later.)
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