For a while now, Sketch has been the de facto application of choice for UX and UI designers. But in the last year or two, we have seen many new contenders for the Sketch’s crown. Two of them that have made the biggest strides are Figma and Adobe XD. In this article, I’ll try to summarize my thoughts on how these apps compete with Sketch and what are their unique features.
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A practical guide to using Figma at scale: for large teams, enterprise and B2B. Small improvements in efficiency can lead to huge increases in the effectiveness of your design team.
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Design systems have changed the way we design and build applications. They are quickly becoming a cornerstone of an organization’s digital product strategy. Indigo.Design is a tool that offers a ready-to-use design system that can be adapted to your individual needs.
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The Framer team recently changed course with the announcement of a new prototyping tool, Framer X. Lachezar Petkov got to play with it during the beta phase and discusses its brand new features in this article.
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There are huge Sketch files that exist, and not only do they slow down Sketch, but also any designer’s productivity. In this article, Ahmed introduces a menu bar application that is bound to help you get rid of this headache.
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Have you already tried to bring a design into Xcode without any code? Well, now is your chance. In this article, Craig explains how you can bring your app idea to life using Sketch and Xcode.
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If you’re into wristwatches and are also a fan of the Sketch app (or just want to get better at it), then this is the tutorial for you.
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User interface design has changed dramatically in the last few years, as traditional computers have ceded dominance to smaller screens, including tablets, mobile phones, smartwatches and more.
As the craft has evolved, so has its toolset; and from one app to rule them all — looking at you, Photoshop! — we have gotten to a point where it seems like a new contender among UI design tools crops up every month. And I have to admit that many of the new UI design tools look pretty good and promising.
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UX design hasn’t been the same since Sketch arrived on the scene. The app has delivered a robust design platform with a refreshing, simple user interface. A good product on its own, it achieved critical success by being extended with community plugins.
The open nature of the Sketch plugin system means that anyone can identify a need, write a plugin and share it with the community. A major barrier is stopping those eager to take part: Designers and front-end developers must learn how to write a plugin. Unfortunately, Objective-C is difficult to learn!
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I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.
While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.
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