Involving other people early on — especially people from other disciplines — can feel scary. By taking inspiration from code reviews, we can improve collaboration both within our own fields as well as across disciplines, be it design, UX, content or development.
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This article is for people who are part of a design team (or any team) that makes crucial business decisions with stakeholders and how they might go about building a diverse team through the use of the Competing Values Framework evaluation.
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Creating a team who can work well together across different disciplines can be hard. Rachel Andrew solicits some suggestions from the speakers at our upcoming SmashingConf in Toronto.
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What does it take to be a great UX leader? Well, not only do you need to provide clear guidance, but also empower different individuals in your team.
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What do you look out for when hiring team members? In this article, Christopher Murphy outlines how to go about building a UX team and which attributes to look out for when hiring.
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There are a good number of benefits and reasons why you should consider integrating design workouts into your team. In this article, Arthur shares some exercises which are worth trying out with your design team and get you all to train before the big game — together.
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We should always look for opportunities to grow and improve. Retrospectives and reflections allow you to codify what you’ve learned from experience, to document mistakes and avoid future ones, and to increase your potential to grow in the future.
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How do you keep a team engaged? How do you make sure the team gets up to date with everything that’s being released? How often do the team members talk to each other face to face? Do they have enough support to finish their tasks or to pursue their growth?
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As with any type of soft skills, becoming a better facilitator eventually comes down to how much experience and practice you get. Most importantly, facilitation leads to better user experiences.
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We’ve all been there. You spent months gathering business requirements, working out complex user journeys, crafting precision interface elements and testing them on a representative sample of users, only to see a final product that bears little resemblance to the desired experience.
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