Accelerate your organization’s growth and innovation with the power of Rapid Research. From inception to implementation, here is the step-by-step roadmap on how to build the program from scratch and uncover the untapped ROI opportunities waiting to propel your initiatives to new heights.
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Every company and team has to have deep collaboration between engineering and design to get the value out of a design system (and not go nuts). Building design patterns first unblock people to work in parallel, keeps people synced up, and results in reusable modules that speed up your next project.
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This article highlights non-technical skills like curiosity, observation, empathy, advocacy, visual communication, and collaboration that designers routinely use in their process to make a difference through design. AI can be used to augment designers’ workflow instead of replacing people.
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In this article, Nick and Gleb cover the current state of design, answer common questions designers have about AI tools, and share practical tips on how designers can make the most of using AI tools.
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Throughout a customer journey (particularly in B2B), there will be interactions that are primarily between two people rather than a human and an interface. In this article, Paul Boag explains why you cannot improve the user experience without considering the entirety of the UX journey.
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Skilled UX design is aerodynamic. Any bumps on the way will drag the whole plane down. Designers need to cater to their users any chance they get, so don’t make them think any more than they have to. In this article, Danny Halarewich will share some tips to reduce cognitive overload, such as using a range of content types and structured page composition to avoid visual clutter, or to remove redundancies wherever you can. Also, keep an eye out for ways to minimize the number of steps users must take or the amount of effort they must expend.
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Experience and the memory of experience are related but systematically different. Everyone has two selves, the experiencing self and the remembering self, but the remembering self does the learning, judging and deciding. Memory is a collection of snapshots that gives extra weight to the most intense moment and the final moment of an experience. In this article, Curt Arledge is going to provide some tips for designing for experiences that leave a lasting positive impression.
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Parents are less willing to let their children play outdoors without direct supervision. As a result, children spend most of their free time in organized sports, music and arts activities. This results in less time for unstructured play than in previous generations. Digital technology is often blamed for children not going outside. Yet studies have shown little difference in the outdoor time of children who follow the American Academy of Pediatrics media guidelines and those who do not. When done right, digital technology can help solve the unique challenge of motivating children to go from indoors to outdoors and then to connect with nature.
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Designing a city’s metro map is quite a challenging task, even when there is just one line. In this article, Ilya Birman will cover his design process. It’s going to be detailed, so, depending on your interests, this might be very boring or very exciting. In no way is this meant to be a comprehensive guide to designing a map. Each city presents its own set of problems and peculiarities. But hopefully this gives you an idea of what to look for and what to try if you take on such an assignment!
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The problem with brainstorming is, even if there are great ideas in the room, there is often no clear-cut way to decide on what ideas to take action on. But there is a technique that Jonathan Courtney has been using with all his clients over the past year to release or enhance many successful products. Over the last year he’s found that applied USM is not just a fantastic way to get ideas that nobody would have come up with on their own, it’s also the perfect alignment tool for your client or stakeholders. Let Jonathan show you exactly how it’s done.
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