Accelerate your organization’s growth and innovation with the power of Rapid Research. From inception to implementation, here is the step-by-step roadmap on how to build the program from scratch and uncover the untapped ROI opportunities waiting to propel your initiatives to new heights.
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Every company and team has to have deep collaboration between engineering and design to get the value out of a design system (and not go nuts). Building design patterns first unblock people to work in parallel, keeps people synced up, and results in reusable modules that speed up your next project.
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This article highlights non-technical skills like curiosity, observation, empathy, advocacy, visual communication, and collaboration that designers routinely use in their process to make a difference through design. AI can be used to augment designers’ workflow instead of replacing people.
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In this article, Nick and Gleb cover the current state of design, answer common questions designers have about AI tools, and share practical tips on how designers can make the most of using AI tools.
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Throughout a customer journey (particularly in B2B), there will be interactions that are primarily between two people rather than a human and an interface. In this article, Paul Boag explains why you cannot improve the user experience without considering the entirety of the UX journey.
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Information architecture is the process of categorizing and organizing information to create structure and meaning. To give this context, in this article Carrie Webster explores not only the basics of information architecture, but also the broader view of the information age, how we use information and how it impacts our world and our lives. Understanding the bigger picture enables us to get a much clearer perception of the value that good information architecture delivers to help our information-overloaded lives.
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Our industry tends to place a lot of focus on how, often at the expense of why. An equivalent experience is one that has been deliberately conceived of and built to be able to be used by the widest possible range of people. To create an equivalent experience, you must understand all the different ways people interact with technology, as well as common barriers they experience. Once you have a common understanding established, Eric Bailey will then discuss how to go about implementing equivalent experiences for common accessibility-related issues.
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We use language as a tool for communication with other people. Writers use words to communicate with their readers, while designers use visual language to communicate with their users. Fonts, colors, shapes, visual elements such as icons — those are elements of design language. Effective design language streamlines communication. A robust visual design language is the cornerstone of good design. In this article, Gleb Kuznetsov will show you how the team at Fantasy approached designing a mobile OS for Huawei.
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You may have heard that FOMO is harmful for consumers. There’s even research that supports it. That said, what if we removed “fear” from the “fear of missing out” and put the good parts of this marketing strategy to use in web and app design? It’s possible to do and in this article, Suzanna Scacca will unpack four ways you can more delicately and ethically use (F)OMO when designing digital experiences.
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Why do humans only have to use this powerful invention to solve business-related issues? Why can’t we think a little more like Duchamp and use this ‘all-powerful’ technology to solve one of the scariest problems that mankind has ever faced? Climate change is a complex problem that cannot be solved with a swift flick of a biodegradable, magic wand. But certain environmental issues can be solved with the right code. That’s where you come in.
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