What if your best AI prompts didn’t disappear into your unorganized chat history, but came back tomorrow as a reliable assistant? In this article, you’ll learn how to turn one-off “aha” prompts into reusable assistants that are tailored to your audience, grounded in your knowledge, and consistent every time, saving you (and your team) from typing the same 448-word prompt ever again.
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For too long, personas have been created with considerable effort, only to offer limited value. Paul Boag shows how to breathe new life into this stale UX asset and demonstrates that it’s possible to create truly useful functional personas in a lightweight way.
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Real-time dashboards are decision assistants, not passive displays. In environments like fleet management, healthcare, and operations, the cost of a delay or misstep is high. Karan Rawal explores strategic UX patterns that shorten time-to-decision, reduce cognitive overload, and make live systems trustworthy.
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Prompting is more than giving AI some instructions. You could think of it as a design act, part creative brief and part conversation design. This second article on AI augmenting design work introduces a designerly approach to prompting: one that blends creative briefing, interaction design, and structural clarity.
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If you are new to using AI in design or curious about integrating AI into your UX process without losing your human touch, this article offers a grounded, day-by-day look at introducing AI into your design workflow.
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The Core Model is a practical methodology that flips traditional digital development on its head. Instead of starting with solutions or structure, we begin with a hypothesis about what users need and follow a simple framework that brings diverse teams together to create more effective digital experiences. By asking six good questions in the right order, teams align around user tasks and business objectives, creating clarity that transcends organizational boundaries.
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We often spotlight wireframes, research, or tools like Figma, but none of that moves the needle if we can’t collaborate well. Great UX doesn’t happen in isolation. It takes conversations with engineers, alignment with product, sales, and other stakeholders, and the ability to listen, adapt, and co-create. That’s where design becomes a team sport, and when your ability to capture the outcomes multiplies the UX impact.
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Designers love to craft, but polishing pixels before the problem is solved is a time-sink. This article pinpoints the five traps that lure us into premature detail — being afraid to show rough work, fixing symptoms instead of causes, solving the wrong problem, drowning in unactionable feedback, and plain fatigue — then hands you a four-step rescue plan to refocus on goals, ship faster, and keep your craft where it counts.
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Remember that last team brainstorming session where you were supposed to generate a long list of brilliant ideas? How many of those ideas actually stuck? Did leadership act on any of those ideas? In this article, Eric Olive challenges the value of exercises like brainstorming and explores more effective methods for sparking creativity to improve design and enhance the user’s experience.
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