You know, we use ad-blockers as well. We gotta keep those servers running though.
Did you know that we publish useful books and run
friendly conferences — crafted for pros like
yourself? E.g. our upcoming SmashingConf Barcelona,
dedicated to smart front-end techniques and design patterns.
The sharing spirit in the design community is remarkable. Designers spend countless hours on side projects and without asking for anything in return, they share their creations freely with the community. Just to give something back, to inspire and to support fellow folks in their work.
When working on a project yourself, freebies like these can come to the rescue when you have to get along on a tight budget, but, more often that that, they simply are the missing piece that’ll make your design complete.
Many criticize gestural controls as being unintuitive and unnecessary. Despite this, widespread adoption is underway already, and the UI design world is burning the candle at both ends to develop solutions that are instinctively tactile. The challenges here are those of novelty.
Even though gestural controls have been around since the early 1980s and have enjoyed a level of ubiquity since the early 2000s, designers are still in the beta-testing phase of making gestural controls intuitive for everyday use.
Creating a clock in Sketch might not sound exciting at first, but we'll discover how easy it is to recreate real-world objects in a very accurate way. You'll learn how to apply multiple layers of borders and shadows, you'll take a deeper look at gradients and you will see how objects can be rotated and duplicated in special ways. To help you along the way you can also download the Sketch editable file.
This is a rather advanced tutorial, so if you are not that savvy with Sketch yet and need some help, I would recommend to first read "Design a Responsive Music Player in Sketch" (Part One | Part Two) that cover a few key aspects in detail when working with Sketch. You can also have a look at my personal project sketchtips.info where I regularly provide tips and tricks about Sketch.
The first set of screens with which users interact, set the expectations of the app. To make sure your users don't delete your app after the first use, you should teach them how to complete key tasks and make them want to come back for more. In other words, you need to successfully onboard and engage your users during those first interactions.
The onboarding process is a critical step in setting up your users for success with your product. You only get one chance to make a first impression. In this article, we'll provide some tips on how to approach onboarding using a simple pattern called "empty states." If you'd like to bring your app or website to life with little effort, you can download and test Adobe XD for free.
The virtual realm is uncharted territory for many designers. In the last few years, we've witnessed an explosion in virtual reality (VR) hardware and applications. VR experiences range from the mundane to the wondrous, their complexity and utility varying greatly.
Taking your first steps into VR as a UX or UI designer can be daunting. We know because we've been there. But fear not! In this article, we'll share a process for designing VR apps that we hope you'll use to start designing for VR yourself. You don't need to be an expert in VR; you just need to be willing to apply your skills to a new domain. Ultimately, as a community working together, we can accelerate VR to reach its full potential faster.
If it's still snowy where you live, then you're probably tired of the cold weather by now. Winter may be in full swing but that shouldn't stop us from hunting for inspiration. While the gray days always seem to find a way to make us more and more anxious for springtime to finally arrive, it's also a time we can use to reflect on our work and perhaps better decide what it is that we hope to improve or change in the next months.
Believe it or not, some of these photographs and illustrations are the starting point of a design that I create. They are the spark that sets the process of creation in motion. It doesn't take much; it can be any part of an element that catches my eye, be it a particular color, style, texture, or anything really. You'll find a bit of everything in today's selection: Architecture, colors, some of the best photographs from 2016, and more. I hope you'll like my playground! ;)
In a recent sales meeting for a prospective healthcare client, our team at Mad*Pow found ourselves answering an all-too-familiar question. We had covered the fundamental approach of user-centered design, agreed on leading with research and strategy, and everything was going smoothly. Just as we were wrapping up, the head of their team suddenly asked, "Oh, you guys design mobile-first, right?"
Well, that's a difficult question to answer. While the concept of mobile-first began as a philosophy to help prioritize content and ensure positive, device-agnostic experiences, budgetary and scheduling constraints often result in mobile-first meaning mobile-only.
Chat bots, virtual reality and conversational design are just a few of the hot topics that are about to change the way we craft digital experiences. So, it's a good time to rethink current practices and prepare for what's about to come, don't you think?
To give us all an early head start into the future of designing meaningful experiences, we are happy to live stream the backstage interviews which we'll hold at the Awwwards Digital Design Conf in London today. Kindly organized by our good friends at Adobe.
SmashingConf NYC 2017 won’t solve all complex problems, but once it’s over you’ll know how to conquer yours. With practical front-end and UX techniques, battles, fights, wins and losses, we'd love you to learn and share your special abilities and your experiences! So reserve that plane, that bird, or flying superhero and meet us in New York City! To the tickets.
Time flies by! February is already here and artists and designers from across the globe have once again diligently created a potpourri of unique wallpaper calendars to freshen up your desktop. This monthly wallpapers mission has been going on for eight years already and we are very thankful to all the creative minds who challenge their skills and contribute to it each month anew.
This post features their desktop artwork for February 2017. The wallpapers all come in versions with and without a calendar and can be downloaded for free. Now there’s only one question left to answer: Which one will make it to your desktop this month?
When I first visited Paris, it took me a while to get oriented and put together a route using the official map of the Paris metro. That’s all it took to spark the flame inside me to redraw it according to an entirely different set of principles. The goal was extremely ambitious, but why not try?
In this article, I will attempt to describe the principal solutions involved in the development of my own version of the Paris metro map. But for a moment, I’ll just jump ahead to the result.