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Whenever I work on an illustration, the objects don’t always have to look like they do in real life. They can look like how I perceive them in my mind. Breaking away from reality is the privilege you have as an illustrator. There are, in fact, no boundaries. Illustrating is creativity in its pure form. It is endless and that’s why I love it so much.
The illustration above is an inspiring example of using geometric shapes to create a bicycle with a minimum of detail. Sit back, relax, and feed your appetite. Here’s your monthly dose.
With the React Native Universal Windows platform extension, you can now make your React Native applications run on the Universal Windows families of devices, including desktop, mobile, and Xbox, as well as Windows IoT, Surface Hub, and HoloLens.
When creating a mobile application, a developer imagines a model and the way users will use the application. One problem that developers face is that users do not always use an app the way it was envisaged by the developer.
How do users interact with the app? What do they do in the app? Do they do what the developer wants them to do? Mobile analytics help to answer these questions. Analytics allow the developer to understand what happens with the app in real life and provide an opportunity to adjust and improve the app after seeing how users actually use it. To put it simply, analytics is the study of user behavior.
Editor's Note: When it comes to elections, we are each given a choice in how to express our opinions and beliefs. Some designers and developers use their skills to further articulate their choice in one person. Here’s a glimpse into how Topple Trump!, an interactive responsive quiz game, was designed and built — combined with some valuable lessons learned along the way. This article is about techniques and strategies, so please avoid political flame in the comments.
Creating an online quiz that is simple to use, looks great and is really fun to play is one thing. Basing it on Donald Trump's polarizing presidential campaign is another.
The brainchild of Parallax director and developer Andy Fitch, Topple Trump! has gone on to win numerous awards. But it was a real team effort that brought the game to life. Here's a glimpse into precisely how that happened, touching on the development process, design considerations and some valuable lessons learned along the way.
A new month means new wallpapers! This journey has been going on for eight years now, and each time anew artists and designers from across the globe challenge their artistic skills to cater for some fresh inspiration on your desktop. And, well, it wasn’t any different this time around.
This post features their designs for October 2016. The collection is a mix of ideas and styles, of wallpapers that are a little more distinctive than the usual crowd. All wallpapers come in versions with and without a calendar and can be downloaded for free — just choose your favorite. A big thank-you to everyone who shared their ideas with us! Happy October!
Four years ago, Jason Grigsby asked a surprisingly difficult question: How do you pick responsive image breakpoints? A year later, he had an answer: Ideally, we’d set responsive image performance budgets to achieve "sensible jumps in file size."
Cloudinary built a tool that implements this idea, and the response from the community was universal: "Great! Now, what else can it do?" Today, we have an answer: art direction!
With the tools getting more user-friendly and affordable, virtual reality (VR) development is easier to get involved in than ever before. Our team at Clearbridge Mobile recently jumped on the opportunity to develop immersive VR content for the Samsung Gear VR, using Samsung’s 360 camera.
The result is ClearVR, a mobile application demo that enables users to explore the features, pricing, interiors and exteriors of listed vehicles. Developing this demo project gave us a better understanding of VR development for our future projects, including scaling, stereoscopic display and motion-tracking practices. This article is an introductory guide to developing for VR, with the lessons we learned along the way.