You know, we use ad-blockers as well. We gotta keep those servers running though.
Did you know that we publish useful books and run
friendly conferences — crafted for pros like
yourself? E.g. our upcoming SmashingConf Barcelona,
dedicated to smart front-end techniques and design patterns.
In case you're wondering what OAuth2 is, it's the protocol that enables anyone to log in with their Facebook account. It powers the “Log in with Facebook” button in apps and on websites everywhere.
This article shows you how “Log in with Facebook” works and explains the protocol behind it all. You’ll learn why you’d want to log in with Facebook, Google, Microsoft or one of the many other companies that support OAuth2.
2017 is bringing some new conferences as well as some of your favorite conferences from the past years. This year, the IoT may prove to be as prominent as wearables, while AI could join the ranks of the budding topic — virtual reality.
Conferences are about gathering information and knowledge but are also opportunities to meet and learn from other like-minded folks in the web design community. Plus, you’ll be exposed to a large amount of new information, so be prepared to absorb the latest techniques brought to you by distinguished authors and speakers!
We always try our best to challenge your creativity and get you out of your comfort zone. A great occasion to do so is our monthly wallpapers challenge which has been going on for eight years already.
It’s an opportunity to let your ideas run wild and try something new, to indulge in a little project just for fun. Whatever technique you fancy, whatever story you want to tell with your wallpaper, the submissions to this challenge make a beautiful, unique bouquet of community artworks each month anew. Artworks that adorn desktops and, who knows, maybe even spark new ideas.
We all have fears and doubts. It’s not different for you than for me. Over the last weeks, “well-known” people on Twitter started to share mistakes they made in life or their careers. I think it’s very helpful to read that we all make mistakes.
We all have to learn and improve, and people who are on a stage at an event for the 100th time are still known to be extremely nervous. Let’s realign our views, our expectations and, instead of being afraid of making mistakes, try to improve our knowledge and let others learn from the things that didn’t go as expected.
I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.
While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.
Sometimes you have to step back and ask why a tradition exists. In mobile-first design, serving an image in three sizes — one for smartphones, one for tablets and one for desktops — using media queries and responsive images has become a tradition. But is it the best solution?
It's most likely better than doing nothing, but how well does it actually work? And is there room for improvement? In this article, we'll look closely at how well the one-size-per-form-factor approach really works and how we can use smart content delivery networks to improve image performance.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
As a designer, you will be facing more demands and opportunities to work with digital systems that embody machine learning. To have your say about how best to use it, you need a good understanding about its applications and related design patterns.
This article illustrates the power of machine learning through the applications of detection, prediction and generation. It gives six reasons why machine learning makes products and services better and introduces four design patterns relevant to such applications. To help you get started, I have included two non-technical questions that will help with assessing whether your task is ready to be learned by a machine.
Jekyll is gaining popularity as a lightweight alternative to WordPress. It often gets pigeonholed as a tool developers use to build their personal blog. That’s just the tip of the iceberg — it’s capable of so much more!
In this article, we’ll take on the role of a web developer building a website for a fictional law firm. WordPress is an obvious choice for a website like this, but is it the only tool we should consider? Let’s look at a completely different way of building a website, using Jekyll.
Today, CSS preprocessors are a standard for web development. One of the main advantages of preprocessors is that they enable you to use variables. This helps you to avoid copying and pasting code, and it simplifies development and refactoring.
We use preprocessors to store colors, font preferences, layout details — mostly everything we use in CSS. But preprocessor variables have some limitations.
To say that responsive web design has changed our industry would be an understatement at best. We used to ask our clients which resolutions and devices they wanted us to support, but we now know the answer is “as many as possible.” To answer a challenge like this and to handle our increasingly complex world, our industry has exploded with new thinking, patterns and approaches.
In this article, I want to look specifically at the issue of responsive navigation. We will first talk about information architecture, then the purpose of navigation, and finally we will look at three responsive navigation patterns that have served well over time.