Editor's Note: We are all trying to figure it out: how do we design flexible and future-proof responsive websites without reinventing the wheel every time a new requirement comes in? You've heard of atomic design, but how do we actually make it applicable in every day situations? Let’s figure it out! We've teamed up with Brad Frost to set up an eBook bundle with the brand-new Atomic Design and our lovely Smashing Book #5 — available in ePUB, Kindle and PDF. Good things come in pairs! Get the bundle, and save 50% off the regular price.
Talk is cheap. And up until now, we’ve been doing a whole lotta talkin’. That’s not to say it hasn’t been productive talk! After all, we’ve discussed the importance of modular thinking, we’ve learned a methodology for crafting deliberate UI design systems, and we’ve showcased tools for creating effective pattern libraries. But here’s where the rubber meets the road. Where we roll up our sleeves and put all of this theory into practice. Where we get stuff done. This chapter will tackle all that goes into selling, creating, and maintaining effective design systems. You ready? Let’s go.
Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly handle sound effects and background music? Game-making has never been easier on iOS since the introduction of SpriteKit. In part two of this three-part series, we will explore the basics of SpriteKit.
If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.
Time moves pretty fast. A new year will be upon us soon, and most of us probably haven't even realized it. So while we're almost ready to leave the autumn season (and 2016!) behind, let's refuel our inspiration for another month and start working on our New Year's resolution list. Observe closely at the following techniques used, and how the colors have been applied to add contrast and character. As always, there is a lot to learn.
I hope that these illustrations and photographs will inspire you to get creative and get ideas which you can apply in your own projects. Go ahead, don't let anything come in your way, and let your artistic juices flow so you can create something beautiful and unique yourself. Let's begin.
Are you afraid of refactoring code? I love refactoring code. It’s nice to see a code base growing, but this also means that new quirks and suboptimal changes are introduced along the way. At some point, you might realize that there could be a huge opportunity in rewriting the code — to eliminate conflicts or to rename things.
For me, refactoring is both: It’s a challenge to master, but, in the end, also a relief to see how the code evolved. We can’t anticipate everything when we first build modules, and we shouldn’t try to do so either. So let’s not be afraid to set our hands to an already existing code base and improve our code over time instead.
In the first part of this article, we discussed the resurgence of lettering, we defined the differences between lettering, calligraphy, and typeface design, and we also discussed pens, papers, and other supplies. In this second part, I will share with you how I got started, my journey, and will also share specific tips on how to start. Let's get started.
When I decided to practice lettering daily, I was a tad overwhelmed with the options: Crayola (there is even a term for it, crayligraphy), pointed pen, brushes, illustrative lettering, lettering, calligraphy (Copperplate and Spencerian), modern calligraphy, and so on. I did not know what to do or where to start.
Are you ready for the countdown to Christmas? Today, we're merrily releasing a brand new Christmas Advent Icon Set, a set of 25 icons that are all available in AI, EPS, SVG, PNG and PDF formats. These icons were all designed and created by Manuela Langella and are free to be used in private as well as commercial projects.
You may modify the size, color or shape of the icons. No attribution is required, however, reselling of bundles or individual pictograms isn't cool. Please note that this icon set is available under a Creative Commons Attribution 3.0 Unported license. We'd kindly like to ask you to provide credits to the creator and link to this article if you would like to spread the word about the freebie.
Do you use Sketch, too? If you're designing for the web today, you probably are. Well, we do, too, so we created The Sketch Handbook, our brand new Smashing book that will help you master all the tricky, advanced facets of Sketch. Filled with practical examples and tutorials in 12 chapters, the book will help you become more proficient and fast — with Sketch.
Sketch offers a wealth of tools and features to make it the perfect application for today's designers: It lets you design interfaces, websites and icons with ease. To help you get the most out of this mighty tool, The Sketch Handbook will show you every aspect of it. Not in theory, but backed up by practical examples that you can follow along, step-by-step.
New month, new wallpapers! To get you in the right mood for December, designers and artists from across the globe got their ideas bubbling and created unique and inspiring Christmas wallpaper calendars to deck your desktop. This monthly wallpapers mission has been going on for eight years now, and we are very thankful to everyone who challenges their artistic skills and contributes to it each month anew.
This post features desktop artwork for December 2016. Each wallpaper comes in versions with and without a calendar and can be downloaded for free. Now you only need to decide on your favorite!
Almost five years ago, I had the honor of writing a post on Smashing Magazine about my Photoshop panel GuideGuide. Since then it has seen wild success as the most installed third-party Photoshop extension, an achievement I’m quite proud. In that time, I’ve added some powerful features and, most recently, expanded it to Illustrator. This post will give you a taste of how GuideGuide can change the way you use guides in Photoshop and Illustrator.
If you’re one of the many people who already use GuideGuide, please read on. You may discover some unconventional uses that are not immediately apparent. I’ll provide a overview of the major features, and then give some examples of advanced and unusual ways it can be used to make you a more efficient designer.