Today, the web is all about performance. In this live session, we’ll try to code a simple 3D terrain in a browser. Yuriy will show how to make a basic scene with the Three.js framework and how to animate it. Some shaders and noise function will be used, too. By the end of the session, you’ll learn why we actually need these shaders in the first place and what’s actually so good about them!
You’ll walk away with insights about:
- Setup of a basic Three.js scene
- Noise functions
- Using Devtools to measure performance of your animation
- Basic shader coding