No one will say that accessibility is a bad thing, but the general sentiment around the topic — especially in less developed markets and in projects with a lower budget — is that it is not that high a priority.
Hui Jing will touch upon the reasons why this is the case, and discuss strategies to convince clients and bosses to still ‘invest’ in accessibility. But more importantly, she will go into the 80-20 rule of accessibility, where with only a limited effort, you can still provide a massively better accessible experience to your users.
In this talk you will:
- Learn why accessibility is not always the number one priority, and how we can convince stakeholders of its importance.
- Find easy (and not too time-intensive) strategies and tactics to tackle accessibility issues, and provide a better user experience.
Just like with dancing, there is an art to prototyping. When trying to push the boundaries of a design or convince stakeholders on an idea, it can be a great tool. But like with anything in life, too much of a good thing can be bad. If not done properly, it can be a roadblock for product teams to design and test ideas. Creating a balance on how, when and what to prototype will allow you to communicate ideas effectively, influence stakeholders and collaborate with your colleagues.
In this session, you will learn:
- Techniques on how prototype efficiently and effectively.
- How to create a framework for prototyping that fits into your organization.
- How to utilize a prototype for production.