Yuriy has started his path in front-end back in 2004 as a professional IE6 markup developer. Now he leads a small front-end agency of his own. He’s also been addicted to math since school, and so for the past couple of years, he finally managed to marry these two interests, working on animations in front-end, with Canvas, WebGL, SVG and just anything that can be animated. He spends most of hist Sundays live coding and decompiling on his YouTube channels: https://youtube.com/user/flintyara.
Power Of Shaders
Update (Tue, Mar 31): Unfortunately, the session had to be re-scheduled for Tuesday, April 7, due to technical limitations of Zoom. Sincere apologies, friends!
Today, the web is all about performance. In this live session, we’ll try to code a simple 3D terrain in a browser. Yuriy will show how to make a basic scene with the Three.js framework and how to animate it. Some shaders and noise function will be used, too. By the end of the session, you’ll learn why we actually need these shaders in the first place and what’s actually so good about them!
You’ll walk away with insights about:
- Setup of a basic Three.js scene
- Noise functions
- Using Devtools to measure performance of your animation
- Basic shader coding
Enter password to watch:
Tools and Setup
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