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The Smashing Book #5

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Posts Tagged ‘Apps’.

We are pleased to present below all posts tagged with ‘Apps’.

Building A First-Class App That Leverages Your Website: A Case Study

Mark Zuckerberg once said, “The biggest mistake that we made, as a company, is betting too much on HTML5 as opposed to native… because it just wasn’t there. And it’s not that HTML5 is bad. I’m actually, long term, really excited about it.” And who wouldn’t be excited by the prospect of a single code base that works across multiple platforms?

The app as a mix of native and web interfaces

Unfortunately, Facebook felt that HTML5 didn’t offer the experience it was looking to build, and that’s what it’s really about: the experience. I believe what Mark was really trying to say was that their biggest mistake was making a technology-driven decision instead of a user experience-driven decision. At the end of the day, we should be making decisions that deliver value to our customers, and sticking to a particular technology is generally not the best way to achieve that.

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Designing Healthcare Apps With Delight

Apps and devices designed to improve people’s health are becoming more pervasive. I serve as VP, Director of User Experience, in the New York office of a global agency with both healthcare and consumer clients. During my 13 years of working in the healthcare space I have never before had such a rich opportunity to directly affect health behavior.

Designing Healthcare Apps With Delight

In this article I’ll guide you through best practices when designing consumer-facing healthcare apps. (We’re not covering medical devices that need to be approved by authorities.) We’ll explore how to plan and conduct research, design moments of delight, integrate data from third-party devices and develop a messaging matrix. We’ll also look at examples of apps live in the wild that have been designed for delight at every moment of interaction.

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Intimate And Interruptive: Designing For The Power Of Apple Watch

“We're all back at square one again.” That was the overwhelming lesson we learned while designing our first major Apple Watch app for launch. To be successful in designing for this device, the entire way we think about app design will need an overhaul.

Intimate And Interruptive: Designing For The Unique Power Of Apple Watch

The patterns and processes that became standard for other devices are of little help here and, in many cases, can actively hinder efforts to create a beautiful, functional and user-centric watch experience.

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Getting Started With Wearables: How To Plan, Build And Design

If a user of your product is buying a smartwatch tomorrow and your app is not compatible with it or your notifications can’t be triggered from there, you might frustrate them. If you have a website or an app today, it’s time to start planning support for wearable devices. In this article, we’ll review the platforms available today, what we can do on each of them, how to plan the architecture, and how to develop apps or companion services for these new devices.

Getting Started With Wearables: How To Plan, Build And Design

Do you remember the shoe phone from Get Smart? If you don’t know what I’m talking about, you are probably too young (or I’m too old). (You can Google it now. Just go; I’ll wait here in this tab.) The shoe phone we saw on TV was followed by many other wearable devices on TV, such as the ones on Knight Rider, The Flintstones, James Bond and Dick Tracy. Many years later, we can say that wearable devices are here and ready to use. We, as designers and developers, need to be ready to develop successful experiences for them.

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Keeping Your Android App Popular After Launch

You’ve launched your app and it’s doing well. You worked hard, kept your initial features lean, and all of your effort has resulted in an app that users like and recommend to friends. So, how do you maintain that momentum and ensure that your app keeps gaining in popularity?

Keeping Your Android App Popular After Launch

This article covers some practical approaches to keeping users interested in and using your app, including talking to your users, keep on launching features, making the first impression count and using all functionalities of the operating system.

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Rapid Cross-OS Mobile App Development: Lessons Learned

Cross-OS mobile app development is often excruciating, between the multiple languages, the different expectations from users about interactions and the sheer development time. Our goal was to cut through the typical pains in the app development process and create a three-platform app in four weeks.

Rapid Cross-OS Mobile App Development: Lessons Learned

We were working with Scripps, an American cable TV media company; their new business development team had been working on concepts for new, rapidly developable (is that a word?) apps. We wanted to prove that app development could be done leanly and agilely by working quickly, eliminating unnecessary clutter, utilizing cross-device user experience similarities and leveraging web views.

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Lean Mobile UX Lessons To Keep Your App From Sinking Like The Vasa Ship

For many months, your entire team has worked their butts off to create an awesome mobile app. Finally, with your team exhausted and excited, it’s showtime! But then, your dream app turns into the ultimate nightmare: Eager customers download the app, use it once and never return. All the sacrifice and months of hard work — wasted. What went wrong?

Lean Mobile UX Lessons To Keep Your App From Sinking Like The Vasa Shipe

Your app has become another victim of the latest trend, joining a whopping 41% of today’s apps that are abandoned after only a single use. This trend has many parallels with the story of the 400-year-old Vasa ship. The most impressive warship of the day, Vasa floundered and sank just one mile into its maiden voyage due to fundamental design issues.

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Approaches For Multiplatform UI Design Adaptation: A Case Study

There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even bother waiting, and release apps for both platforms simultaneously. For designers this means only one thing — they will have to adapt an application’s UI and UX to another platform while ensuring a consistent design language across the product.

Three Approaches For Multiplatform UI Design Adaptation: A Case Study

There are three different scenarios for UI multiplatform adaptation: retaining brand consistency; aligning with the conventions specific to the platform; and seeking a balance between the two. We decided to analyze these three approaches by looking at the most popular apps out there so that you get some insight into what method might work best for you.

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How We Designed And Built Our First Apple Watch App

One sunny morning in the summer of 2014, I was sitting in a café having just finished an hour-long call with my remote team. Scheduling that call had been a messy exercise: we live in different time zones and it was hard to find a time that worked for everyone. I wanted to make dealing with time zone differences less painful.

How We Designed And Built Our First Apple Watch App

I had some free time on my hands, so I pulled my notebook out and started playing around with an iWatch app idea. Yeah, you read that right — 2014 and iWatch, before a watch had ever been announced.

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What A/B Testing Taught Us About App Store Optimization

1.5 million apps in Apple’s App Store and another 1.5 million in Google’s Play store. That’s a lot of apps, and for a growing number of mobile users. An average user in the US will download only three new apps per month (at best), according to comScore’s “US Mobile App Report.”

What A/B Testing Taught Us About App Store Optimization

Competition in the App Store is fierce, and if an indie app developer wants to get noticed, having an amazing product is no longer enough.

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