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Smashing Conf Barcelona 2016

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Posts Tagged ‘Apps’.

We are pleased to present below all posts tagged with ‘Apps’.

The Making Of Melody Jams

After months of hard work, I’ve finally gotten my side project, Melody Jams, into the App Store. It’s been quite the adventure, and I’m thrilled to see it in the store. Seeing it live makes me reflect on the process that got us there: our failures and successes, some of the crazy stuff we figured out and what our hopes and dreams are.

The Making Of Melody Jams

To give you some context, I worked with five other people completely remotely. Most of us still haven’t met in real life. In spite of that, we designed, programmed, animated and submitted the app in four months. It works on iPhone 4s through iPhone 6s+ and iPad 2 through iPad Pro. We also tested it with over 30 kids, ranging from nine months to nine years old, in that timeframe.

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A Better Architecture For iOS Apps: A Deep Look At The Model-View-Controller Pattern

If you’ve ever written an iOS app beyond a trivial "Hello world" app with just one screen and a few views, then you might have noticed that a lot of code seems to "naturally" go into view controllers.

A Better Architecture For iOS Apps: A Deep Look At The Model-View-Controller Pattern

Because view controllers in iOS carry many responsibilities and are closely related to the app screens, a lot of code ends up being written in them because it’s just easier and faster that way.

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The Beauty Of React Native: Building Your First iOS App With JavaScript (Part 2)

In part 1 of this tutorial we started building our iOS app from scratch. We started out by setting up a blank React Native project. Then we pulled data from the Unsplash.it API. Because downloading data takes time, we built a loading screen.

The Beauty Of React Native: Building Your First iOS App With JavaScript (Part 2)

In the process we went over positioning UI elements with flexbox and styling them using CSS-like properties. Towards the end of part 1 we downloaded and included a third-party Swiper component from GitHub, which allowed us to display wallpaper data in a swipeable container.

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The Beauty Of React Native: Building Your First iOS App With JavaScript (Part 1)

The idea of building mobile apps with JavaScript is not new. We’ve seen frameworks like Ionic and PhoneGap take on the challenge, and to some extent succeed in gaining a fair amount of developer and community support.

These frameworks and the whole idea of building mobile apps with JavaScript never appealed to me, though. I always thought, why not just learn Swift/Objective-C or Java and build real apps? That definitely requires a significant amount of learning, but isn’t that what we developers do and should be good at? Quickly learn new languages and frameworks? What’s the point, then? For me, the advantages never outweighed the doubts.

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Why You Should Consider React Native For Your Mobile App

Like many others, I was initially skeptical of Facebook and Instagram's React. Initial demos of React's JavaScript language extension, JSX, made many developers uneasy. For years we had worked to separate HTML and JavaScript, but React seemed to combine them. Many also questioned the need for yet another client-side library in an ocean full of them.

Why You Should Consider React Native For Your Next Mobile App

As it turns out, React has proved tremendously successful, both on my own projects, and with many others around the web, including large companies like Netflix. And now with React Native, the framework has been brought to mobile. React Native is a great option for creating performant iOS and Android apps that feel at home on their respective platforms, all while building on any previous web development experience.

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How To Make A Physiology-Friendly Application For The iPad

If you’ve ever had to move your iPad from one hand to the other just to tap a button you couldn’t reach, then you may have already guessed why we began this study in our UX lab.

How To Make A Physiology-Friendly Application For The iPad

Our Mail.Ru Group’s UX lab team carries out many usability studies of our apps for smartphones and tablets. We address users’ needs by introducing features in our products. We carefully test all of the functions to ensure users notice and understand them well. Nevertheless, this was the first time we had looked at the physiological aspect of our app’s usage.

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How To Improve Conversions By Localizing An App: A Case Study On “Paper”

When your design looks beautiful and polished, how do you know if it performs well? While it is easy to predict the appeal of a clean and simple UI, design that converts is always a shot in the dark for marketers and designers.

Design App Pages For Better Conversion: Case Study Of Paper By FiftyThree

We worked with the team at FiftyThree to test their app store landing page before they launched ads in China. After tweaking background color, graphics, screenshot order, and localization, we achieved a 33% increase in app page conversion. In this article, I’ll share some ideas about app page design. I'll also argue that dropping your assumptions and testing is the only way to find content that not only looks and reads great, but also helps your bottom line.

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Server-Side Rendering With React, Node And Express

Web applications are everywhere. There is no official definition, but we’ve made the distinction: web applications are highly interactive, dynamic and performant, while websites are informational and less transient. This very rough categorization provides us with a starting point, from which to apply development and design patterns.

Server-Side Rendering With React, Node And Express

These patterns are often established through a different look at the mainstream techniques, a paradigm shift, convergence with an external concept, or just a better implementation. Universal web applications are one such pattern.

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Simple Augmented Reality With OpenCV, Three.js And WebSockets

Augmented reality is generally considered to be very hard to create. However, it's possible to make visually impressive projects using just open source libraries. In this tutorial we'll make use of OpenCV in Python to detect circle-shaped objects in a webcam stream and replace them with 3D Earth in Three.js in a browser window while using WebSockets to join this all together.

Simple Augmented Reality With OpenCV and Three.js

We want to strictly separate front-end and back-end in order to make it reusable. In a real-world application we could write the front-end in Unity, Unreal Engine or Blender, for example, to make it look really nice. The browser front-end is the easiest to implement and should work on nearly every possible configuration.

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