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Posts Tagged ‘Apps’.

We are pleased to present below all posts tagged with ‘Apps’.

A Case Study: Is App Indexing For Google Worth The Effort?

Will the resources spent implementing app indexing for Google search be a boon or a bust for your app’s traffic? In this article, I’ll take you through a case study for app indexing at our company, the results of which may surprise you.

A Case Study: Is App Indexing For Google Worth The Effort?

App indexing is one of the hottest topics in SEO right now, and in some sense for good reason. Google has only been indexing apps for everyone for a little more than two years, and with only 30% of apps being indexed there is huge potential for websites to draw additional search traffic to their apps.

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Eye-Catching App Icon Design: How To

Creating that singular piece of graphic design that users will first interact with each time they encounter your product can be intimidating. A beautiful, identifiable and memorable app icon can have a huge impact on the popularity and success of the app. But how exactly does one make a "good" app icon? What does that even mean?

Designing Better App Icons

Fear not, I've put together some tips and advice to help answer these questions and to guide you on your way to designing great app icons. I've been designing, making resources and giving talks about icon design for the past couple of years. In this article, and in the video at the end, I'll sum up what I've learned about this amazing craft.

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Bringing Your App’s Data To Every User’s Wrist With Android Wear

The most popular mobile operating system is known to be Android. One of the main reasons for its popularity is its ability to run on a huge number of devices, not only on phones and tablets. We find Android on TVs, watches, cars, even fridges and mirrors.

Bringing Your App’s Data To Every User’s Wrist

Android Wear is the version of the operating system specifically designed to extend the Android platform to wearables, with particular attention to smartwatches. These devices allow the user to consume information in a completely different way than traditional handheld devices: Data is presented at the right time depending on the user's context, and interaction is less invasive and time-consuming than in a phone app.

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The (Not So) Secret Powers Of The Mobile Browser

Apple taught us, "There's an app for that." And we believed it. Why wouldn't we? But time has passed since 2009. Our mobile users have gotten more mature and are starting to weigh having space for new photos against installing your big fat e-commerce app. Meanwhile, mobile browsers have also improved. New APIs are being supported, and they will bring native app-like functionality to the mobile browser.

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We can now access video and audio and use WebRTC to build a live video-chat web apps directly in the browser, no native app or plugin required. We can build progressive web apps that bring users an almost native app experience, with a launch icon, notifications, offline support and more. Using geolocation, battery status, ambient light detection, Bluetooth and the physical web, we can even go beyond responsive web design and build websites that will automagically adapt to users' needs and context.

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How To Build A SpriteKit Game In Swift 3 (Part 3)

Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 3)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

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How To Build A SpriteKit Game In Swift 3 (Part 2)

Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly handle sound effects and background music? Game-making has never been easier on iOS since the introduction of SpriteKit. In part two of this three-part series, we will explore the basics of SpriteKit.

Hot To Build A SpriteKit Game In Swift 3 (Part 2)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

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How To Build A SpriteKit Game In Swift 3 (Part 1)

Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 1)

In this three-part series, we will explore the basics of SpriteKit. We will touch on SKPhysics, collisions, texture management, interactions, sound effects, music, buttons and SKScenes. What might seem difficult is actually pretty easy to grasp. Stick with us while we make RainCat.

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Sponsored Article How To Design Better Buttons

Buttons are a common element of interaction design. While they may seem like a very simple UI element, they are still one of the most important ones to create.

A Quick Guide For Designing Better Buttons

In today's article, we'll be covering the essential items you need to know in order to create effective controls that improve user experience. If you'd like to take a go at prototyping and wireframing your own designs a bit more differently, you can download and test Adobe XD for free.

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What You Should Know About The App Design Process

I realized something the other day: I've been designing apps for nine years now! So much has changed since the early days and, it feels like developers and designers have been through a rollercoaster of evolutions and trends.

What Everyone Should Know About The Process Behind App Design

However, while the actual look and functionality of our apps have changed, along with the tools we use to make them, there are some things that have very much stayed the same, such as the process of designing an app and how we go through the many phases that constitute the creation of an app.

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