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Posts Tagged ‘Design Systems’.

We are pleased to present below all posts tagged with ‘Design Systems’.

[WIP] Meet “Design Systems”, A New Smashing Book (Pre-Release)

As the web continues to become more complex, designing static pages has become untenable, and many of us have started to approach design in a more systematic way. In this book, I set out to identify what makes an effective design system that can empower teams to create great digital products. Pre-order the book now →1 2 $22.90 $29 Pre-order the book3 Print Hardcover + eBook.Free worldwide shipping from April 18. About The Book Not all design systems are equally effective. Some can generate coherent user experiences, others produce confusing patchwork designs. Some inspire teams to contribute to them, others... Read more...

The Atomic Workflow — People, Process, And Making Design Systems Happen

Editor's Note: We are all trying to figure it out: how do we design flexible and future-proof responsive websites without reinventing the wheel every time a new requirement comes in? You've heard of atomic design, but how do we actually make it applicable in every day situations? Let’s figure it out! We've teamed up with Brad Frost to set up an eBook bundle with the brand-new Atomic Design and our lovely Smashing Book #5 — available in ePUB, Kindle and PDF. Good things come in pairs! Get the bundle, and save 50% off the regular price.

An illustration showing two birds flying away with two eBooks, Atomic Design and Smashing Book 5. Both eBooks are 50% off of their regular price for a limited time

Talk is cheap. And up until now, we’ve been doing a whole lotta talkin’. That’s not to say it hasn’t been productive talk! After all, we’ve discussed the importance of modular thinking, we’ve learned a methodology for crafting deliberate UI design systems, and we’ve showcased tools for creating effective pattern libraries. But here’s where the rubber meets the road. Where we roll up our sleeves and put all of this theory into practice. Where we get stuff done. This chapter will tackle all that goes into selling, creating, and maintaining effective design systems. You ready? Let’s go.

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Taking The Pattern Library To The Next Level

No thorough conversation about the front end today can end without mention of pattern libraries. Sometimes a pattern library appears in the form of a living style guide, or as a design system, or as the outcome of an atomic design process, or as an all-knowing user interface framework. In all of these cases, designers and developers seek the right strategy to approach the complexity of the web with a modular, components-based approach.

Sketching out the modules and patterns within the interface.

However, finding the right way to architect a lasting pattern library and to integrate it into an existing workflow seems to be a challenging task and one that most design and development teams eventually give up on. In this article, I’d love to highlight some practical techniques and strategies to establish a lasting pattern library that will be actively and consistently used by the entire team. These tips might help you get on the right track when you set out to build your next style guide, assets library or design language.

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How To Make And Maintain Atomic Design Systems With Pattern Lab 2

The benefits of UI design systems are now well known. They lead to more cohesive, consistent user experiences. They speed up your team’s workflow, allowing you to launch more stuff while saving huge amounts of time and money in the process. They establish a common vocabulary between disciplines, resulting in a more collaborative and constructive workflow.

Making And Maintaining Atomic Design Systems With Pattern Lab 2

They make browser, device, performance, and accessibility testing easier. And they serve as a solid foundation to build upon over time, helping your organization to more easily adapt to the ever-shifting web landscape. This article provides a detailed guide to building and maintaining atomic design systems with Pattern Lab 2.

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Designing Modular UI Systems Via Style Guide-Driven Development

Using a style guide to drive development is a practice that is gaining a lot of traction in front-end development — and for good reason. Developers will start in the style guide by adding new code or updating existing code, thereby contributing to a modular UI system that is later integrated in the application. But in order to implement a modular UI system, we must approach design in a modular way.

Designing Modular UI Systems Via Style Guide-Driven Development

Modular design encourages us to think and design a UI and UX in patterns. For example, instead of designing a series of pages or views to enable a user to accomplish a task, we would start the design process by understanding how the UI system is structured and how its components can be used to create the user flow.

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Creating A Living Style Guide: A Case Study

Living style guides are an important tool for web development today, especially in large, complex web applications. They help document styles and patterns, keep designers and developers in sync, and greatly help to organize and distill complex interfaces. Indeed, living style guides remain one of the best ways to communicate design standards to an organization.

Creating A Living Style Guide: A Case Study

Recently, our company went through the process of creating a living style guide. This is the story of how we developed our living style guide, the mistakes we made along the way, and why the current landscape of style guide generators did not suit our needs.

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Quick Tips On Design Systems: Sell The Output, Not The Workflow

So how do you sell a design system to the client? How do you establish a shared commitment within the company to put a pattern library on the roadmap? As designers and developers, we often know and see the benefits of an overarching system that radiates consistency throughout the different experiences of a company. But sometimes it's seen as a very unpredictable investment, and the value isn't necessarily visible right away.

You can illustrate how fractured an organization is by printing out its different presences online and putting them on a large board. Credit: Dan Mall

In his article on Selling Design Systems, Dan Mall suggests to illustrate how fractured an organization is by printing out its different presences online and putting them on a large board as an example of all the wasted money and effort that goes into making sites from scratch, one-by-one, needlessly reinventing the wheel every time.

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Efficient Responsive Design Process

What's your responsive design process like? Do you feel that it's efficient? The following article is an excerpt from Ben Callahan’s chapter “Responsive Process,” first published in the eBook version of Smashing Book 5 (table of contents). We've collected some useful techniques and practices from real-life responsive projects in the book — and you can get your hard copy or grab the eBook today. You will not be disappointed, you know. —Ed.

Responsive Process

“The successful respondent to this RFP will provide three static design options for our team to evaluate.” I’ve never been a huge fan of taking a multi-option design approach, but I get it — sometimes a client needs this. “Each of these options will provide design for three unique layouts: home page, listing page, detail page.” All right. Now, we’re up to nine static design files. This is getting a bit out of hand.

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Transforming Lufthansa’s Brand Strategy: A Case Study

The first time I became aware of brand inconsistency was four, maybe five years ago. Companies were extending their appearances to apps, social media and other digital channels. And so did the bank I worked for back then. Unfortunately, no style guides were available to cover these channels.

Transforming Lufthansa’s Brand Implementation Strategy: From The Online To Interactive Age, A Case Study

I remember the dilemma while writing specifications: there were some older corporate identity manuals and some static UI style guides. Then, you’d look at newer web projects and none of them reflected the guidelines. So, what was I to do? Strictly obey the guidelines and produce something that looks outdated, or adapt to modern channels and risking a user experience that diverged from existing customer touch points?

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