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Posts Tagged ‘HTML5’.

We are pleased to present below all posts tagged with ‘HTML5’.

Battling BEM (Extended Edition): 10 Common Problems And How To Avoid Them

Whether you’ve just discovered BEM or are an old hand (in web terms anyway!), you probably appreciate what a useful methodology it is. If you don’t know what BEM is, I suggest you read about it on the BEM website before continuing with this post, because I’ll be using terms that assume a basic understanding of this CSS methodology.

Battling BEM (Extended Edition): 10 Common Problems And How To Avoid Them

This article aims to be useful for people who are already BEM enthusiasts and wish to use it more effectively or people who are curious to learn more about it. Now, I’m under no illusion that this is a beautiful way to name things. It’s absolutely not. One of things that put me off of adopting it for such a long time was how eye-gougingly ugly the syntax is. The designer in me didn’t want my sexy markup cluttered with dirty double-underscores and foul double-hyphens.

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HTML5 Media Source Extensions: Bringing Production Video To The Web

In the last decade, plugins such as Flash and Silverlight have enabled a rich consumption of video in browsers, powering popular services such as YouTube and Netflix. However, this approach has shifted towards HTML5 over the last few years.

HTML5 Media Source Extensions: Bringing Production Video To The Web

Almost two years ago, the W3C published the final recommendation of the HTML5 spec, which came with a new set of HTML elements and APIs, especially for video. Some of them aim for more semantics in web pages but don’t introduce new features. Others extend the possibilities of the web and enhance the possibilities for developers without the need for plugins such as Adobe Flash, Microsoft Silverlight or Java.

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JavaScript AI For An HTML Sliding Tiles Puzzle

Sam Loyd (1841–1911), American chess player and puzzle maker, created the sliding tiles puzzle in the 1870s. The puzzle is represented by an m×n grid, where m is number of columns and n is number of rows, and each cell can be any imaginable value (number, letter, image, and so on.)

JavaScript AI For An HTML Sliding Tiles Puzzle

The purpose of the puzzle is to rearrange the initial configuration of the tiles to match another configuration known as the goal configuration. The rearrangement task is achieved by swapping the empty tile with some other tile in all possible directions (up, down, left, and right).

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Using The Gamepad API In Web Games

The Gamepad API is a relatively new piece of technology that allows us to access the state of connected gamepads using JavaScript, which is great news for HTML5 game developers.

Using The Gamepad API In Web Games

A lot of game genres, such as racing and platform fighting games, rely on a gamepad rather than a keyboard and mouse for the best experience. This means these games can now be played on the web with the same gamepads that are used for consoles. A demo is available, and if you don’t have a gamepad, you can still enjoy the demo using a keyboard.

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Principles Of HTML5 Game Design

Visual effects in games define their overall look and feel, and gameplay. Players are attracted to high visual quality, which generate more traffic and reach. It’s key for creating successful games and providing a lot of fun for players.

Principles Of HTML5 Game Design

In this article I want to present a few ideas of how to implement different visual effects in <canvas>-based HTML5 games. These examples will be based on effects we made in our game, Skytte. I will explain the basic ideas supporting them and provide the effects used in our work.

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Making A Complete Polyfill For The HTML5 Details Element

HTML5 introduced a bunch of new tags, one of which is <details>. This element is a solution for a common UI component: a collapsible block. Almost every framework, including Bootstrap and jQuery UI, has its own plugin for a similar solution, but none conform to the HTML5 specification — probably because most were around long before <details> got specified and, therefore, represent different approaches.

Making A Complete Polyfill For The HTML5 Details Element

A standard element allows everyone to use the same markup for a particular type of content. That’s why creating a robust polyfill makes sense. Disclaimer: This is quite a technical article, and while I’ve tried to minimize the code snippets, the article still contains quite a few of them. So, be prepared!

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Scaling Down The BEM Methodology For Small Projects

Front-end development is no longer about individual frameworks. Tools are available — we merely have to choose. To make the right choices for your project, you need to start with a general approach, or methodology. But most methodologies have been created by big companies? Are they still useful for small companies, or do we need to reinvent them at a small scale?

Scaling Down The BEM Methodology For Small Projects

You probably already know of BEM, one of those methodologies developed by a big company — namely, Yandex. BEM posits that three basic entities (blocks, elements and modifiers) are enough to define how to author HTML and CSS, structure code and components, describe interfaces and scale a project up to an industry-leading service.

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Rebuilding An HTML5 Game In Unity

When our HTML5 game Numolition was nearly done, we decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that I thought would be worth sharing with other Web developers. Come in, the water’s warm!

Why We Rebuilt Our HTML5 Game In Unity

Last year, we released a mobile game named Quento. It was written entirely in HTML5, wrapped in our proprietary PhoneGap alternative and launched in many app stores with mild success. The game caused me to jot down a few spinoff ideas. One that I particularly liked was a game with a stack of numbered tiles in which the player has to clear a level by combining numbers and tapping groups to make them disappear.

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Laying The Groundwork For Extensibility

The Web has succeeded at interoperability and scale in a way that no other technology has before or since. Still, the Web remains far from “state of the art”, and it is being increasingly threatened by walled gardens. The Web platform often lags competitors in delivering new system and device capabilities to developers.

Laying The Groundwork For Extensibility

Worse, it often hobbles new capabilities behind either high- or low-level APIs, forcing painful choices (and workarounds) on developers. Despite browser versions being released much faster, new capabilities still take a long time to materialize, and often do so in forms that are at best frustrating and at worst nearly useless to large swathes of the developer community for solving real-world needs.

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