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Posts Tagged ‘Interfaces’.

We are pleased to present below all posts tagged with ‘Interfaces’.

Nobody Wants To Use Your Product

Every morning, designers wake up to happily work on their products, be they digital or physical, with an inner belief that people will want to use their products and will have a blast doing so. Perhaps that is a slight generalization; however, as designers, we tend to have a natural desire for each project we work on to be the best it can be, to be innovative and, most importantly, to make a difference.

Nobody Wants To Use Your Product

Here is a little revelation. People are not really into using products. Any time spent by a user operating an interface, twisting knobs, pulling levers or tapping buttons is time wasted. Rather, people are more interested in the end result and in obtaining that result in the quickest, least intrusive and most efficient manner possible. And these are two fundamentally different concepts — usage versus results — which, at the very least, differentiate good product design from poor product design or, on a smaller scale, a good feature from a bad one.

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Why I Moved From A Square To A Circle

They’re probably the most familiar interfaces on the planet: the numeric keypads on our mobile phones and calculators. Yet very few notice that the keypads’ design has remained unchanged for nearly half a century in the face of evolving global design norms and conventions.

Bell Laboratories stayed with the standard square layout in its touchtone phones

Even fewer users notice another startling design feature: the phone’s keypad is the inverted version of the calculator’s. This article explores the roots of this disparity and proposes a better solution. We will discuss how to simplify and adapt a traditional numeric interface to a minimalist design norm by taking advantage of modern touch-driven modes of human–mobile interaction.

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Designing Web Interfaces For Kids

Kids spend a lot of time online, and their cognitive and physical limitations present many challenges to them when they do so. Pair that with poorly designed content and dark patterns, and you have a bad mix. As designers on the web, we have a responsibility to create things that empower kids and make them smarter, not the opposite.

Designing Web Interfaces For Kids

This article will give you some insights about what kids are like from the psychological point of view, and how this affects the way they use the web. We’ll also cover practical design guidelines to create better web stuff for kids.

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Designing For Explicit Choice

If you’re a UX designer, you’ve probably designed a lot of forms and web (or app) pages in which the user needs to choose between options. And as a designer, you’re likely familiar with best practices for designing forms. Certainly, much has been written and discussed about this topic. So, you probably know all about how best to label and position form fields and so on for optimal usability.

Designing For Explicit Choice

But have you thought about how the design of a form affects the user’s decision-making? Have you ever considered to what extent the design itself affects the choices people make? As always in design, there are a variety of ways to design a form or web page.

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Visual Test-Driven Development For Responsive Interface Design

Testing responsive websites is a laborious task. Until now, implementing a stable and maintainable automated solution for cross-browser and cross-device testing of a responsive layout has been nearly impossible. But what if we had an opportunity to write visual tests for responsive websites? What if we could describe the look and feel of an application and put this directly into our tests?

Visual Test-Driven Development For Responsive Interface Design

Upon considering this question, I decided to also look at another interesting side of visual testing. For quite a long time I have been a fan of the test-driven development (TDD) methodology. It helps me in my daily programming work. TDD enables me to formalize the task and to make sure everything is implemented according to the requirements.

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The Line Of Least Resistance

In chess, the psychological dimension that springs from a dialogue between two brains, two ideas, two strategic conceptions that depend on the personality of each chess player has long been somewhat of a romantic mystery. How do Grandmasters think? What strategies do they use?

The Line Of Least Resistance

More often than not, the most successful strategies are rooted in our very own nature. And common to most Grandmasters is that they almost never take the easy way out. A different, better alternative is always available, and they go looking for it. That creativity, that compulsion, that drive to look beyond what comes instinctively is what fuels successful strategies and explains why so few Grandmasters are out there.

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How Usability Testing Drastically Improved My Client’s App

Most designers spend too much time with their designs to be objective about them. The best thing any designer can do is to collect feedback from real users. Testing uncovers pain points and flaws in a design that are not otherwise obvious.

How Usability Testing Drastically Improved My Client's App

Recently, I had an opportunity to experience this firsthand when iterating on HelloSign, the iOS app that enables users to scan, sign and send documents from their phone using the built-in camera. Thanks to testing, the app went from four stars to a solid five stars after a redesign.

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Sketching For Better Mobile Experiences

Mobile user experience design is maturing. One way to gauge this is to look at the tools at our disposal. Prototyping tools such as Balsamiq, Axure and Fireworks enable us to build wireframes and click-dummies, helping us to explain the targeted user experience.

Sketching For Better Mobile Experiences

Cross-browser frameworks such as PhoneGap, Zurb Foundation and jQuery Mobile help us to create prototypes using the native languages of the Web: HTML, CSS and JavaScript. We seem to be in a better position than ever to design great experiences in virtually no time.

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Beyond The Button: Embracing The Gesture-Driven Interface

As a mobile UI or UX designer, you probably remember the launch of Apple’s first iPhone as if it was yesterday. Among other things, it introduced a completely touchscreen-centered interaction to a individual’s most private and personal device. It was a game-changer.

Beyond The Button: Embracing The Gesture-Driven Interface

Today, kids grow up with touchscreen experiences like it’s the most natural thing. Parents are amazed by how fast their children understand how a tablet or smartphone works. This shows that touch and gesture interactions have a lot of potential to make mobile experiences easier and more fun to use.

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Converting Our Stories Into Multi-Screen Experiences

Storytelling takes many forms. In the past, stories were told orally, with people telling and retelling myths, fables and even histories. As writing technology became more prevalent, we began to record our stories, and we told them in the pages of books.

Converting Our Stories Into Multi-Screen Experiences

Now, our society is awash in different devices and technologies, and those traditions of spoken stories and printed stories are blurring. Multi-screen narratives are being told across all kinds of platforms, pages and devices, making for truly immersive experiences. We are watching them, tapping them and learning from them.

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