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Posts Tagged ‘iOS’.

We are pleased to present below all posts tagged with ‘iOS’.

User Authentication For Web And iOS Apps With AWS Cognito (Part 2)

In today's digital landscape, developers constantly need to be adding new tools to remain competitive and at the top of their craft.

User Authentication For Web And iOS Apps With AWS Cognito (Part 2)

If you regularly create new web or mobile applications, then Amazon Cognito is a powerful tool that can cut 90% of the time it usually takes to set up a custom user-management solution. If that is intriguing to you, then let's continue the journey to learn more about what Amazon Cognito has to offer.

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User Authentication For Web And iOS Apps With AWS Cognito (Part 1)

Developers and organizations alike are looking for a way to have more agility with mobile solutions. There is a desire to decrease the time from idea to test. As a developer, I often run up against one hurdle that can slow down the initial build of a mobile hypothesis: user management.

User Authentication For Web And iOS Apps With AWS Cognito (Part 1)

Over the years, I have built at least three user management systems from scratch. Much of the approach can be based on a boilerplate, but there are always a few key items that need to be customized for a particular client. This is enough of a concern that an entire category of user management, authentication and authorization services have sprung up to meet this need. Services like Auth0 have entire solutions based on user and identity management that developers can integrate with.

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The iOS 10.3 Security Alert Is Killing App Store Downloads: Here’s How To Fix It

In its move to patch a security hole as part of the iOS 10.3 release, Apple has introduced (yet) another redirection mechanism that developers must handle when attempting to implement mobile deep-link routing (i.e. the mechanism to route users to a specific page inside a mobile app, rather than the App Store or app home page).

The iOS 10.3 Security Alert Is Killing App Store Downloads: Here's How To Fix It

This redirection instance has introduced additional friction to the app download and reopening process, and data shows that it has decreased conversion rates on iOS 10.3. This post examines the issue in detail and discusses solutions to help developers fix it.

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How We Built An iOS App To Shoot A 3D Video (Case Study)

It wasn’t long after Hollywood released its first 3D films that the movie format quickly gained huge popularity worldwide. Thanks to developments in video-recording technology, any user can now shoot a video on their own. You can make a stereo record of memorable events in your life or create wonderful material for your business.

How We Built An iOS App To Shoot A 3D Video (Case Study)

Our team was also attracted to 3D filming. We thoroughly studied the features of the human visual apparatus and the technical details of stereoscopic photography. Then, we decided to develop an iOS app to shoot 3D videos and upload the videos to YouTube. The idea behind the app was to facilitate the shooting of 3D video by mounting two iPhones to a special frame — and we did it! That was how the Stereo Video Recorder app appeared.

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Apple’s WWDC 2017 Highlights For iOS Developers

Apple's Worldwide Developer Conference (WWDC) has been running for 34 years, which is 6 years longer than The Simpsons. Like Netflix, Apple likes to drop a whole season at once. When it does, I devote that week and the following weekend to binge-watching as many videos as I can and trying out some of the new technology, especially as it relates to iOS.

From Apple's WWDC 2017 Highlights For Web Developers

In the past 10 years, a big portion of these conferences has been devoted to iOS. This is where we learned about the first iPhone SDK, notifications, share and today widgets, the iOS 7 redesign, iPad multitasking, and other iOS milestones. I was genuinely surprised with some of the announcements this year.

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Building Killer Robots: Game Behavior In iOS With Fuzzy Logic Rule Systems

Imagine that it's a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there's a cool breeze. A good song is playing on the radio. At some point, you get up to get a glass of water, but the exact reason why you did that at that particular time isn't easy to explain. It was "too hot" and you were "somewhat thirsty," but also maybe "a little bored." Each of these qualities isn't either/or, but instead fall on a spectrum of values.

Building Killer Robots: Game Behavior In iOS With Fuzzy Logic Rule Systems

In contrast, our software is usually built on Boolean values. We set isHot to true and if isHot && isThirsty && isBored, then we call getWater(). If we use code like this to control our game characters, then they will appear jerky and less natural. In this article, we'll learn how to add intelligent behavior to the non-player characters of a game using an alternative to conventional Boolean logic.

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Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems

When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.

Simplifying iOS Game Logic With GameplayKit’s Rule Systems

Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.

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Current Trends And Future Prospects Of The Mobile App Market

The mobile app market is growing faster than a beanstalk. The industry is huge and growing daily, and there is no end in sight. Expectedly, the mobile developer population has boomed, and the number of mobile apps in the market has hit new heights. The revenue generated by the global mobile app industry has skyrocketed.

Current Trends And Future Prospects Of The Mobile App Market

Hybrid monetization models, such as in-app ads and in-app purchases, are quickly gaining popularity in the business world. Most studies show that in-app advertising is set to be a key driver of mobile growth over the coming years (see Statista’s, IHS Markit’s and Forbes’s reports).

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Mobile First Is Just Not Good Enough: Meet Journey-Driven Design

In a recent sales meeting for a prospective healthcare client, our team at Mad*Pow found ourselves answering an all-too-familiar question. We had covered the fundamental approach of user-centered design, agreed on leading with research and strategy, and everything was going smoothly. Just as we were wrapping up, the head of their team suddenly asked, "Oh, you guys design mobile-first, right?"

Mobile First Is Just Not Good Enough: Meet Journey-Driven Design

Well, that's a difficult question to answer. While the concept of mobile-first began as a philosophy to help prioritize content and ensure positive, device-agnostic experiences, budgetary and scheduling constraints often result in mobile-first meaning mobile-only.

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App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2017

Back in 2007, the world met the iPhone for the very first time. After Apple’s product debut, it took less than six months for work to begin on PhoneGap, which would become one of the first and most adopted frameworks for hybrid mobile app development — that is, for apps written simultaneously for multiple platforms using HTML, CSS and JavaScript, rather than coded in native languages.

App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2016

When compared with the prospect of learning an entirely new language and development environment in order to program iOS (and soon Android) apps, the appeal of this type of development to the already huge population of web developers in the world was palpable.

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How To Build A SpriteKit Game In Swift 3 (Part 3)

Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 3)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

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How To Build A SpriteKit Game In Swift 3 (Part 2)

Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly handle sound effects and background music? Game-making has never been easier on iOS since the introduction of SpriteKit. In part two of this three-part series, we will explore the basics of SpriteKit.

Hot To Build A SpriteKit Game In Swift 3 (Part 2)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

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