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Posts Tagged ‘iOS’.

We are pleased to present below all posts tagged with ‘iOS’.

How To Make A Physiology-Friendly Application For The iPad

If you’ve ever had to move your iPad from one hand to the other just to tap a button you couldn’t reach, then you may have already guessed why we began this study in our UX lab.

How To Make A Physiology-Friendly Application For The iPad

Our Mail.Ru Group’s UX lab team carries out many usability studies of our apps for smartphones and tablets. We address users’ needs by introducing features in our products. We carefully test all of the functions to ensure users notice and understand them well. Nevertheless, this was the first time we had looked at the physiological aspect of our app’s usage.

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Rapid Cross-OS Mobile App Development: Lessons Learned

Cross-OS mobile app development is often excruciating, between the multiple languages, the different expectations from users about interactions and the sheer development time. Our goal was to cut through the typical pains in the app development process and create a three-platform app in four weeks.

Rapid Cross-OS Mobile App Development: Lessons Learned

We were working with Scripps, an American cable TV media company; their new business development team had been working on concepts for new, rapidly developable (is that a word?) apps. We wanted to prove that app development could be done leanly and agilely by working quickly, eliminating unnecessary clutter, utilizing cross-device user experience similarities and leveraging web views.

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How We Designed And Built Our First Apple Watch App

One sunny morning in the summer of 2014, I was sitting in a café having just finished an hour-long call with my remote team. Scheduling that call had been a messy exercise: we live in different time zones and it was hard to find a time that worked for everyone. I wanted to make dealing with time zone differences less painful.

How We Designed And Built Our First Apple Watch App

I had some free time on my hands, so I pulled my notebook out and started playing around with an iWatch app idea. Yeah, you read that right — 2014 and iWatch, before a watch had ever been announced.

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Continuous Input In Mobile Devices: Pain Or Gain?

Working with text has long been the domain of desktops and notebooks. Yet the screen size, resolution and software of mobile devices have improved in recent years, which has made typing a fairly large amount of text quite achievable.

Continuous Input In Mobile Devices: Pain Or Gain?

A number of apps and techniques are intended to make this task easier, thus increasing productivity and increasing the amount of text that can be comfortably created or edited on a mobile device.

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The Basics Of Test Automation For Apps, Games And The Mobile Web

Mobile application ecosystems — let’s count Android and iOS here — are unbelievably dynamic, but they also suffer from both software and hardware fragmentation. This is especially true for Android, but fragmentation also exists in the iOS ecosystem, as experienced with the rollout of iOS 8. As the latest version of iOS was released, many existing apps were made clumsy on updated devices.

The Basics Of Test Automation For Apps, Games And The Mobile Web

Even the new iPhone 6 and iPhone 6 Plus have had not-so-typical issues for Apple devices. In addition, a significant proportion of users with older devices have very few options: essentially, buy new hardware (i.e. a new device) to get everything working well.

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Case Study: PixelMogul, A Simulation Game For iOS

Are you a web designer or developer who dreams about creating a mobile game and bringing it to the app store? We have good news: Your road to the app store might be shorter than you think! And if you can recall your experience with ActionScript and the Flash platform from days of old, then you’ll even have a shortcut.

Case Study: PixelMogul, A Simulation Game For iOS

Building a native app with Flash might sound weird at first. In this article, we will share some insights on how we built a game for iOS that is written entirely in ActionScript.

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How Limitations Led To My Biggest App Store Success and Failure

Look at your calendar. If you’re anything like me, all you see are meetings, places to go, things to do, people to meet and not a lot of white space. Few people love their calendar. So, we set out to change that, and we learned a lot in the process.

How Limitations Led To My Biggest App Store Success and Failure

Our app is an iPhone app that flips your calendar upside down and lets you focus on the free time in your day, instead of all the busy time. The app itself has been around since 2011, but the story of how it came to be and what our team ultimately learned is one that I have been wanting to tell for quite some time. It’s the story of how limitations led to my biggest success in the App Store — and my biggest failure.

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Rebuilding An HTML5 Game In Unity

When our HTML5 game Numolition was nearly done, we decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that I thought would be worth sharing with other Web developers. Come in, the water’s warm!

Why We Rebuilt Our HTML5 Game In Unity

Last year, we released a mobile game named Quento. It was written entirely in HTML5, wrapped in our proprietary PhoneGap alternative and launched in many app stores with mild success. The game caused me to jot down a few spinoff ideas. One that I particularly liked was a game with a stack of numbered tiles in which the player has to clear a level by combining numbers and tapping groups to make them disappear.

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Building The Web App For Unicef’s Tap Campaign: A Case Study

Since a smartphone landed in almost everyone’s pocket, developers have been faced with the question of whether to go with a mobile website or a native app. Native applications offer the smoothest and most feature-rich user experience in almost every case. They have direct access to the GPU, making layer compositions and pixel movements buttery-smooth.

Building The Web App For Unicef's Tap Campaign: A Case Study

Native applications also provide native UI frameworks that end users are familiar with, and they take care of the low-level aspects of UI development that developers don’t have time to deal with. When eschewing an app in favor of a mobile website, developers often sacrifice user experience, deep native integration and a complex UI in favor of SEO and accessibility.

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