Posts Tagged ‘JavaScript’.
We are pleased to present below all posts tagged with ‘JavaScript’.

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We are pleased to present below all posts tagged with ‘JavaScript’.

Preload (spec) is a new web standard aimed at improving performance and providing more granular loading control to web developers. It gives developers the ability to define custom loading logic without suffering the performance penalty that script-based resource loaders incur.

A few weeks ago, I shipped preload support in Chrome Canary, and barring unexpected bugs it will hit Chrome stable in mid-April. But what is that preload thing? What does it do? And how can it help you?
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Augmented reality is generally considered to be very hard to create. However, it's possible to make visually impressive projects using just open source libraries. In this tutorial we'll make use of OpenCV in Python to detect circle-shaped objects in a webcam stream and replace them with 3D Earth in Three.js in a browser window while using WebSockets to join this all together.

We want to strictly separate front-end and back-end in order to make it reusable. In a real-world application we could write the front-end in Unity, Unreal Engine or Blender, for example, to make it look really nice. The browser front-end is the easiest to implement and should work on nearly every possible configuration.
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The Internet of Things (IoT) has enabled the Internet to reach beyond the browser. Made up of electronically networked devices, these “things” are able to interact with the physical world via sensors that feed data they capture back into their ecosystems.

Currently, these devices are mostly products, designed with a specific purpose in mind, a typical example being a fitness band that tracks activity. It reports the information gathered to an app, which is then able to analyze the data and offer suggestions and motivation to push the user further.
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Sam Loyd (1841–1911), American chess player and puzzle maker, created the sliding tiles puzzle in the 1870s. The puzzle is represented by an m×n grid, where m is number of columns and n is number of rows, and each cell can be any imaginable value (number, letter, image, and so on.)

The purpose of the puzzle is to rearrange the initial configuration of the tiles to match another configuration known as the goal configuration. The rearrangement task is achieved by swapping the empty tile with some other tile in all possible directions (up, down, left, and right).
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Are you excited to take advantage of new JavaScript language features but not sure where to start, or how? You're not alone! I've spent the better part of the last year and a half trying to ease this pain. During that time there have been some amazing quantum leaps in JavaScript tooling.

These leaps have made it possible for you and me to dive head first into writing fully ES6 modules, without compromising on the essentials like testing, linting and (most importantly) the ability for others to easily consume what we write.
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There’s no shortage of boosterism or excitement about the fledgling service worker API, now shipping in some popular browsers. There are cookbooks and blog posts, code snippets and tools. But I find that when I want to learn a new web concept thoroughly, rolling up my proverbial sleeves, diving in and building something from scratch is often ideal.

The bumps and bruises, gotchas and bugs I ran into this time have benefits: Now I understand service workers a lot better, and with any luck I can help you avoid some of the headaches I encountered when working with the new API.
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Node.js brought about a great revolution for JavaScript developers by allowing us to write code that runs directly on our machines; our skills were no longer limited to browsers alone. At first, many of us simply saw this as a way to write our application servers without needing to learn another language, but we all quickly caught on to the fact that we could also write tools for the command line that automate a lot of things in our development cycles.

npm, which is bundled with Node.js, made this even easier by giving us quick and easy access to tools that others have created, which we install on our machines to access from wherever we are in our system. JavaScript was finally a “real” programming language. But with these new capabilities came a lot of best practices that needed to be discovered, because there were many new scenarios that wouldn’t be found in the browser. In particular, I’d like to discuss a practice that has been on my mind a lot lately that I think much of the community needs to evaluate.
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When you start a fresh web project or start digging into an existing code base, chances are you’re trying to create or enhance a feature for your users. The last thing you want to do is spend time customizing build tools and creating infrastructure to develop your application. If you land a new client, you want to show them features today, not in a week after you’ve cobbled together a build pipeline.

As you might already know, Ember is an “opinionated” JavaScript web framework focused on building ambitious, rich client web applications. Technologically, Ember has positioned itself as theantidote to hype fatigue. It’s a framework that just won’t die, but keeps pressing on with each innovation and with a commitment to backwards-compatibility.
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React is one of today’s most popular ways to create a component-based UI. It helps to organize an application into small, human-digestible chunks. With its “re-render the whole world” approach, you can avoid any complex internal interactions between small components, while your application continues to be blazingly fast due to the DOM-diffing that React does under the hood (i.e. updating only the parts of the DOM that need to be updated).

But can we apply the same techniques to web graphics — SVG in particular? Yes! I don’t know about you, but for me SVG code becomes messy pretty fast. Trying to grasp what’s wrong with a graph or visualization just by looking at SVG generator templates (or the SVG source itself) is often overwhelming, and attempts to maintain internal structure or separation of concerns are often complex and tedious.
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What is the difference between a web page and a web application? Though we tend to identify documents with reading and applications with interaction, most web-based applications are of the blended variety: Users can consume information and perform tasks in the same place. Regardless, the way we approach building web applications usually dispenses with some of the simple virtues of the readable web.

Single-page applications tend to take the form of runtimes, JavaScript executables deployed like popup shops into vacant <body> elements. They’re temporary, makeshift and not cURL-able: Their content is not really there without a script being executed. They’re also brittle and underperforming because, in service of architectural uniformity and convenience, they make all of their navigation, data handling and even the basic display of content the responsibility of one thing: client-side JavaScript.