Posts Tagged ‘Techniques’.
We are pleased to present below all posts tagged with ‘Techniques’.

We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. upcoming SmashingConf Oxford, UK, dedicated to smart front-end techniques and design patterns.
We are pleased to present below all posts tagged with ‘Techniques’.

If you’ve ever worked in an agile environment, chances are you’ve had your share of “retrospectives” — meetings where people write what made them “glad,” “mad” or “sad” onto different-colored notes, post them onto a board, arrange them in groups and — most importantly — talk about them.

These meetings are straightforward, as long as everyone is in the same room. But if you’re working with a locally distributed team, things can get a bit tricky. Let’s address this by creating a virtual version of our board to allow team members in different locations to hold their retrospective just as if they were in the same room.
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Mark Zuckerberg once said, “The biggest mistake that we made, as a company, is betting too much on HTML5 as opposed to native… because it just wasn’t there. And it’s not that HTML5 is bad. I’m actually, long term, really excited about it.” And who wouldn’t be excited by the prospect of a single code base that works across multiple platforms?

Unfortunately, Facebook felt that HTML5 didn’t offer the experience it was looking to build, and that’s what it’s really about: the experience. I believe what Mark was really trying to say was that their biggest mistake was making a technology-driven decision instead of a user experience-driven decision. At the end of the day, we should be making decisions that deliver value to our customers, and sticking to a particular technology is generally not the best way to achieve that.
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There’s no shortage of boosterism or excitement about the fledgling service worker API, now shipping in some popular browsers. There are cookbooks and blog posts, code snippets and tools. But I find that when I want to learn a new web concept thoroughly, rolling up my proverbial sleeves, diving in and building something from scratch is often ideal.

The bumps and bruises, gotchas and bugs I ran into this time have benefits: Now I understand service workers a lot better, and with any luck I can help you avoid some of the headaches I encountered when working with the new API.
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Responsive websites, even the most modern ones, often struggle with selecting image resolutions that best match the various user devices. They compromise on either the image dimensions or the number of images. We can solve these issues and start calculating image breakpoints more mathematically, rather than haphazardly.

The lives of web developers aren’t getting any simpler as the number of different devices and potential screen resolutions increase. The high-resolution arms race seems to be never-ending as vendors try to top one another with innovations in laptop and mobile device screens. New devices such as TVs and smartwatches are entering the market, making the race even more complex.
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The development of CSS, like all languages, is an iterative process. With every major release, we get new features and syntaxes that help us write our styles. CSS Level 3 introduced features that enable us to design interactions that previously were possible only with JavaScript. With every new day, tools emerge to make styling easier and more flexible.

One of the relatively recent tools introduced for styling is PostCSS. PostCSS aims to reinvent CSS with an ecosystem of custom plugins and tools. Working with the same principles of preprocessors such as Sass and LESS, it transforms extended syntaxes and features into modern, browser-friendly CSS.
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I first discovered the calc() function more than four years ago, thanks to CSS3 Click Chart, and I was absolutely delighted to see that basic mathematical computations — addition, subtraction, multiplication and division — had found their way into CSS.

A lot of people think preprocessors fully cover the realm of logic and computation, but the calc() function can do something that no preprocessor can: mix any kind of units. Preprocessors can only mix units with a fixed relation between them, like angular units, time units, frequency units, resolution units and certain length units.

One upcoming technology that represents a big leap forward in making the web a mature application platform is web components. From a high-level perspective, web components will enable better composability, reusability and interoperability of front-end web application elements by providing a common way to write components in HTML.

The goal of this article is to show you why this will be such an important step, by showing off what can be accomplished right now using Polymer. Polymer is currently the most advanced and (self-proclaimed) production-ready library based on web components.
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Since we started plodding around on this rock in space, human beings have always been dissatisfied with their environment — which is (mostly) a good thing. Otherwise we might still live in caves, fearful of the weather and worshipping the sun. It's dissatisfaction and curiosity which drive us to fix things that ain't broken.

Back in spring 2013, Smashing Magazine sported a <select> menu as its mobile navigation. It wasn't considered an anti-pattern back then and I still think it's a viable solution to the complex problem of how to build accessible and functional cross-device navigation. Brad Frost wrote a few words about the pros and cons of this pattern on his blog and I couldn't agree more.

What if I told you there was an image format like GIF, but it worked with vectors? What if I said it was possible to reverse the direction of its animation? What if you could take one base image and animate different parts of it separately, at different speeds? Well, the image format, SVG, already exists. It just needs a little gentle encouragement.

In this article, I’ll be mixing old with new, taking a somewhat primitive art and breathing new life into it. With the help of Sass, I’ll be streamlining the necessary workflow and hopefully demonstrating that automation can, sometimes, be a friend to creativity.
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Often within a project, the presentation of our content changes based on certain needs. We see this when we use media queries to change our styles based on the user device. CSS quantity queries follow the same concept of changing the styles based on a condition: the condition within a quantity query being the number of sibling elements.

An example would be navigation where items are 25% wide when four items are available; yet when there are five items available, the width of the navigation items changes to 20%. This is a common problem with dynamic site frameworks like WordPress or Ghost. A client might not realize the complications that could arise, for example, by adding one more menu item when the CSS is not set up to fit it in.
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