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Posts Tagged ‘UI’.

We are pleased to present below all posts tagged with ‘UI’.

Designing The Perfect Accordion

Design patterns. An almost mythical phrase that often inspires either awe or resentment. As designers, we tend to think of design patterns as generic off-the-shelf solutions that can be applied to various contexts almost mechanically, often without proper consideration. Navigation? Off-canvas! Deals of the day? Carousel! You get the idea.

Designing The Perfect Accordion (With A Checklist)

Sometimes we use these patterns without even thinking about them, and there is a good reason for it: Coming up with a brand new solution every time we encounter an interface problem is time-consuming and risky, because we just don’t know how much time will be needed to implement a new solution and whether it will gracefully succeed or miserably fail in usability tests.

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Connecting With Users: Incorporating Humor In Web Design

Joan is applying for a small loan on all-online-loanzzz.com. She's becoming frustrated with the number of financial-disclosure forms she has to fill out. She's thinking about visiting her local bank to ask for a loan instead.

Connecting With Users: Incorporating Humor In Web Design

While waiting for a page to load, the application presents a cartoon image of a person wearing a business suit sitting in a jail cell. The image caption says, "Hey, everyone hates disclosures. We know you do, too. We're doing our best to keep everyone out of jail. Please bear with us for a few more clicks. You won't regret it, and our loan officers will stay out of jail." Joan smirks at the image. She might not appreciate the number of forms she has to complete, but she understands the serious nature of applying for a loan.

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Designing Voice Experiences

Voice-based interfaces are becoming commonplace. Voice assistants such as Siri and Cortana have been around for a few years, but this past holiday season, voice-driven devices from Amazon and Google made their way into millions of homes.

Designing Voice Experiences

Recent analysis from VoiceLabs estimates that 24.5 million voice-driven devices will be shipped this year, almost four times as many as last year. As experience designers, we now have the opportunity to design voice experiences and interfaces!

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How To Prototype IoT Experiences: Configuring The Software (Part 2)

In the first article of this series, we walked through how to put together the hardware board and all of its additional components into a single rig. I also gave you a glimpse of the decision-making process behind the selection of the board.

How To Prototype IoT Experiences: Configuring The Software (Part 2)

In this second (and last) article of the series, we will go over the code that will drive the sensor and the communication to the cloud. Additionally, we will configure a custom dashboard on Adafruit IO, so that we can visualize our data in real time.

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How To Prototype IoT Experiences: Building The Hardware (Part 1)

The world is constantly evolving with frameworks, such as the Internet of Things (IoT) and virtual reality (VR). These and many others are opening opportunities to rethink how we approach prototyping: They introduce avenues to marry the digital software with the tangible aspect of the overall user engagement.

How To Prototype IoT Experiences: Building The Hardware (Part 1)

This two-article series will introduce readers of different backgrounds to prototyping IoT experiences with minimum code knowledge, starting with affordable proof of concept platforms, before moving to costly commercial offerings.

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An Overview Of E-Commerce Platforms

Did you know that bandwidth overage charges are (still) a problem and most users prefer not to rely on a developer? Well, I talked to 917 (real-life) users and created a guide to help others find the e-commerce software that suits them best.

The Ultimate Guide To E-Commerce Platforms

I completed this guide by searching for websites built with e-commerce software (you can verify by looking at the source code — certain code strings are unique to the software). Once I found a website, I (or one of my virtual assistants) would email the owner and ask if they'd recommend a particular software. Typically, they'd reply and I'd record their response in a spreadsheet (and personally thank them).

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Figma Vs Sketch: The Showdown

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.

Sketch Vs. Figma: The Showdown

For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.

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How To Use Shadows And Blur Effects In Modern UI Design

When you examine the most successful interaction designs of recent years, the clear winners are those who provide an excellent functionality. While functional aspect of a design is key to product success, aesthetics and visual details are equally important — particularly how they can improve those functional elements.

How To Use Shadows And Blur Effects In Modern UI Design

In today's article, I'll explain how visual elements, such as shadows and blur effects, can improve the functional elements of a design.

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Getting Started With VR Interface Design

The virtual realm is uncharted territory for many designers. In the last few years, we've witnessed an explosion in virtual reality (VR) hardware and applications. VR experiences range from the mundane to the wondrous, their complexity and utility varying greatly.

Getting Started With VR Interface Design

Taking your first steps into VR as a UX or UI designer can be daunting. We know because we've been there. But fear not! In this article, we'll share a process for designing VR apps that we hope you'll use to start designing for VR yourself. You don't need to be an expert in VR; you just need to be willing to apply your skills to a new domain. Ultimately, as a community working together, we can accelerate VR to reach its full potential faster.

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