Menu Search
Jump to the content X X
Smashing Conf New York

We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. upcoming SmashingConf Barcelona, dedicated to smart front-end techniques and design patterns.

Posts Tagged ‘User Experience’.

We are pleased to present below all posts tagged with ‘User Experience’.

Five Rules Of App Localization In China: Money, Dating And App Store

I recently sat down with Rock Zhang, a Chinese mobile entrepreneur. Rock is my classmate from business school, and we have both worked in the mobile industry for a while. In an age when the best marketing is good product management, Rock knows how to make millions of Chinese users fall in love with an app. I asked him to share his thoughts on app localization.

Screenshots from the most popular apps on China's iOS App Store show some of the best practices to follow when localizing for the Chinese mobile market.

For me, China has always been a hard market to crack. I’ve marketed several mobile apps in European and US markets, and my apps have been featured many times in the App Stores in Russia, Israel, Spain, Germany and the US. But in China, our growth was stalling, and I don’t think we ever got a request for promotional artwork to be featured in the App Store. Truth be told, my “Asian expansion strategy” usually boiled down to hiring freelance translators through Elance to help me localize App Store pages in Chinese, Korean and Japanese.

Read more...

User Memory Design: How To Design For Experiences That Last

The two charts pictured below changed the way I think about thinking. Reproduced from a classic 1996 psychology study, the story behind these charts is a vivid illustration that the way we humans feel in the moment as we experience the world can be very different from how we feel when we think back on those experiences later.

User Memory Design: How To Design For Experiences That Stick

Understanding the difference between experience and memory — and the ways they are related — can make us more sophisticated experience designers. In this piece, I’m going to provide some tips for designing for experiences that leave a lasting positive impression. But first, I need to explain the following two charts.

Read more...

Connecting Children With Nature Through Smart Toy Design

Did you know that by the time a teen in the US reaches 16 years of age, they are spending less than seven hours a week in nature, and these trends are worldwide. Parents are as concerned about their children not having time outdoors as they are about bullying, obesity and education. But they are unsure about what to do.

Connecting Children With Nature Through Smart Toy Design

Parents have increased concerns for their children’s safety. They are less willing to let their children play outdoors without direct supervision. As a result, children spend most of their free time in organized sports, music and arts activities. This results in less time for unstructured play than in previous generations. Richard Louv, writer and nature-time advocate, describes this condition as a “nature deficit disorder.”

Read more...

Sponsored Post Quick UX Prototyping With Adobe XD Shortcuts (PDF Cheat Sheet)

Every designer has their favorite prototyping tools. However, when it comes to UX wireframing and prototyping, there is often more than one tool involved. Sooner or later, you find yourself switching from one tool to another to cherry-pick the best ones among them.

Quick UX Prototyping With Adobe XD Shortcuts (PDF Cheatsheet)

Adobe announced Project Comet in October last year to provide a fast and efficient all-in-one solution. A few months ago, the secret behind the codename was revealed and pushed to the public in a preview version: Adobe Experience Design CC (Adobe XD). Made for fast and fluid UX design, XD gives you everything in one neat bundle: it lets you sketch out ideas, create interactive prototypes, test and share them.

Read more...

Improving User Flow Through Page Transitions

Any time a user’s experience is interrupted, the chance of them leaving increases. Changing from one page to another will often cause this interruption by showing a white flash of no content, by taking too long to load or by otherwise taking the user out of the context they were in before the new page opened.

Improving User Flow Through Page Transitions

Transitions between pages can enhance the experience by retaining (or even improving) the user’s context, maintaining their attention, and providing visual continuity and positive feedback. At the same time, page transitions can also be aesthetically pleasing and fun and can reinforce branding when done well.

Read more...

Accessibility: Improving The UX For Color-Blind Users

According to Colour Blind Awareness 4.5% of the population are color-blind. If your audience is mostly male this increases to 8%. Designing for color-blind people can be easily forgotten because most designers aren't color-blind. In this article I provide 13 tips to improve the experience for color-blind people – something which can often benefit people with normal vision too.

Improving UX For Color-Blind Users

There are many types of color blindness but it comes down to not seeing color clearly, getting colors mixed up, or not being able to differentiate between certain colors.

Read more...

A Roadmap To Building A Delightful Onboarding Experience For Mobile App Users

When launching an app, you need to spend a lot of time and resources to attract users. You can pull people into your app using a variety of means, including advertising, referral programs, public relations and content marketing. But when people finally download an app, they sometimes feel abandoned. You must clearly show users why they need your app.

A Complete Roadmap To Building A Delightful Onboarding Experience For Mobile App Users

Studies reveal that 90% of all downloaded apps are used only once and then eventually deleted by users. People often abandon apps because of a poorly designed interface or an overall negative experience. Instead of having their problem solved by the app, people get confused trying to wade through a jungle of screens, menus and buttons.

Read more...

Map Design: Redesigning Ekaterinburg’s Metro Map

A large metropolitan underground train network might as well be a teleportation device: People don’t care how it gets them from A to B, just that it does. In London, Paris and Moscow, the map of the metro does not show surface geography, because there is not much empty space on the sheet.

The Story Behind The Ekaterinburg Metro Map

Designing a city’s metro map is quite a challenging task, even when there is just one line. Last year, my colleague Pasha Omelekhin and I were thrilled to work on the redesign of the metro map for Ekaterinburg, Russia. We had fun (he designed, I directed). In this article, we’ll cover our design process. It’s going to be detailed, so, depending on your interests, this might be very boring or very exciting. Still, we’ve left out so much. We hope this helps in case you have to work on a similar project.

Read more...

Smart Responsive Design Patterns, Or When Off-Canvas Isn’t Good Enough

Design patterns often have a bad reputation. They are often considered to be quick, lazy, off-the-shelf solutions that are applied blindly without consideration of the context of a problem. Solutions such as the almighty off-canvas navigation, the floating label pattern or carousels for featured products are some of the prominent ones.

Smart Responsive Design Patterns, Or When Off-Canvas Isn't Good Enough

This article isn’t about these patterns, though. This article features some of the slightly more obscure design patterns, such as responsive car-builder interfaces, mega dropdown navigation, content grids, maps and charts, as well as responsive art direction. Please note that this article isn’t technical; it explores interesting UX patterns out in the wild, rather than code samples. Beware: You will not be able to unsee what you are about to see, and that’s probably a good thing.

Read more...

↑ Back to top