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Posts Tagged ‘Workflow’.

We are pleased to present below all posts tagged with ‘Workflow’.

User Authentication For Web And iOS Apps With AWS Cognito (Part 2)

In today's digital landscape, developers constantly need to be adding new tools to remain competitive and at the top of their craft.

User Authentication For Web And iOS Apps With AWS Cognito (Part 2)

If you regularly create new web or mobile applications, then Amazon Cognito is a powerful tool that can cut 90% of the time it usually takes to set up a custom user-management solution. If that is intriguing to you, then let's continue the journey to learn more about what Amazon Cognito has to offer.

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Why I Switched To Sketch For UI Design (And Never Looked Back)

User interface design has changed dramatically in the last few years, as traditional computers have ceded dominance to smaller screens, including tablets, mobile phones, smartwatches and more.

My Ideal Sketch Setup For UI Design

As the craft has evolved, so has its toolset; and from one app to rule them all — looking at you, Photoshop! — we have gotten to a point where it seems like a new contender among UI design tools crops up every month. And I have to admit that many of the new UI design tools look pretty good and promising.

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An Introduction To Gravit Designer: Designing A Weather App (Part 2)

Welcome back to the second part of this tutorial on Gravit Designer. In the first part we took a general look at Gravit and set everything up, created the background image in the weather app and the status bar, and then started to make the initial elements of the design’s content. Let's continue where we left off.

An Introduction To Gravit Designer: Designing A Weather App (Part 2)

Having created the main text layers of the content area in part one of this tutorial, let’s continue with the weather conditions for the different times of day.

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An Introduction To Gravit Designer: Designing A Weather App (Part 1)

Being a designer at the moment is great because a wealth of modern design applications are available that let you easily bring your ideas to the screen: Sketch, Affinity Designer, Adobe XD (beta) and Figma, to name just a few (not to mention the classics, Photoshop and Illustrator).

An Introduction To Gravit Designer: Designing A Weather App (Part 1)

One app that is quite new, though — and perhaps a bit overlooked — is the free Gravit Designer app. Gravit gives you all of the tools needed to create functional and elegant screen designs. It can also be used to make icons, designs for print, presentations and much more.

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User Authentication For Web And iOS Apps With AWS Cognito (Part 1)

Developers and organizations alike are looking for a way to have more agility with mobile solutions. There is a desire to decrease the time from idea to test. As a developer, I often run up against one hurdle that can slow down the initial build of a mobile hypothesis: user management.

User Authentication For Web And iOS Apps With AWS Cognito (Part 1)

Over the years, I have built at least three user management systems from scratch. Much of the approach can be based on a boilerplate, but there are always a few key items that need to be customized for a particular client. This is enough of a concern that an entire category of user management, authentication and authorization services have sprung up to meet this need. Services like Auth0 have entire solutions based on user and identity management that developers can integrate with.

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How To Make Use Of Weekly Design Meetings

How do you keep a team engaged? How do you make sure the team gets up to date with everything that’s being released? How often do the team members talk to each other face to face? Do they have enough support to finish their tasks or to pursue their growth?

How To Make Use Of Weekly Design Meetings

These are questions that popped in my head once a design team started to grow quickly in front of my eyes. As a team leader, I was faced with a new challenge: making sure there’s enough recurrence in my team’s communication to facilitate the team’s development. Enter the weekly design meetings.

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Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.

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The Beauty Of Imperfection In Interface Design

Sometimes we tend to think of our designs as if they are pieces of art. But if we think of them this way, it means they won’t be ready to face the uncertain conditions of the “real world.” However, there is also beauty in designing an interface that is ready for changes — and, let’s admit it, interfaces do change, all the time.

The Beauty Of Imperfection In Interface Design

One of the things I like most about designing a mobile app is that, from the initial concepts to the time when you are fine-tuning and polishing all of the interface details, this is a process with many steps.

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Figma Vs Sketch: The Showdown

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.

Sketch Vs. Figma: The Showdown

For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.

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Copy If You Can: Improving Your UI Design Skills With Copywork

There’s a technique for improving one’s user interface design skills that is the most efficient way I know of expanding one’s visual vocabulary but that I’ve rarely heard mentioned by digital designers.

Copy If You Can: Improving Your UI Design Skills With Copywork

I’m talking about copywork. Copywork is a technique that writers and painters have been using for centuries. It is the process of recreating an existing work as closely as possible in order to improve one’s skill. In our case, this means recreating a user interface (UI) design pixel for pixel.

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Design For Developers

The blank Photoshop document glows in front of you. You've been trying to design a website for an hour but it's going nowhere. You feel defeated. You were in this same predicament last month when you couldn't design a website for a project at work. As a developer, you just feel out of your element pushing pixels around.

Mistakes Developers Make When Learning Design

How do designers do it? Do they just mess around in Photoshop or Sketch for a while until a pretty design appears? Can developers who are used to working within the logical constructs of Boolean logic and number theory master the seemingly arbitrary rules of design?

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