Menu Search
Jump to the content X X
Smashing Conf San Francisco

We use ad-blockers as well, you know. We gotta keep those servers running though. Did you know that we publish useful books and run friendly conferences — crafted for pros like yourself? E.g. upcoming SmashingConf San Francisco, dedicated to smart front-end techniques and design patterns.

Posts Tagged ‘Workflow’.

We are pleased to present below all posts tagged with ‘Workflow’.

Mistakes Developers Make When Learning Design

The blank Photoshop document glows in front of you. You've been trying to design a website for an hour but it's going nowhere. You feel defeated. You were in this same predicament last month when you couldn't design a website for a project at work. As a developer, you just feel out of your element pushing pixels around.

Mistakes Developers Make When Learning Design

How do designers do it? Do they just mess around in Photoshop or Sketch for a while until a pretty design appears? Can developers who are used to working within the logical constructs of Boolean logic and number theory master the seemingly arbitrary rules of design?

Read more...

How Creating A Design Language Can Streamline Your UX Design Process

Around a year ago, while working at a digital agency, I was given the objective of streamlining our UX design process. Twelve months later, this article shares my thoughts and experiences on how lean thinking helped to instill efficiencies within our UX design process.

How Creating A Design Language Can Streamline Your UX Design Process

When I arrived at the agency, wireframes were already being created and utilized across a variety of projects. Winning advocates for the production of wireframes was not the issue. All stakeholders (both internally and externally) understood the purpose of wireframes and appreciated their value in shaping and modeling digital experiences.

Read more...

Not An Imposter: Fighting Front-End Fatigue

I recently spoke with a back-end developer friend about how many hours I spend coding or learning about code outside of work. He showed me a passage from an Uncle Bob book, "Clean Code", which compares the hours musicians spend with their instruments in preparation for a concert to developers rehearsing code to perform at work.

Not An Imposter: Fighting Front-End Fatigue

I like the analogy but I'm not sure I fully subscribe to it; it's that type of thinking that can cause burnout in the first place. I think it's great if you want to further your craft and broaden your skill set, but to be doing it every hour of the day isn't sustainable.

Read more...

Define Your Process To Master Time, Gain Clarity, And Take Control

How can you be sure you're moving your design problem in a straight line? That you're moving directly to a solution? From client to payment, from product to audience?

Define Your Process To Master Time, Gain Clarity, And Take Control

How certain are you of what the second step in your process is? Or the third? Or how long each will take, or if any should be removed? Are they all useful? Do any need improvement? Is each done with aim and purpose? How often do you fall-forward with momentum, rather than move with reason?

Read more...

Meet “Inclusive Front-End Design Patterns”, A New Smashing Book

We might not realize it, but as developers, we build inaccessible websites all the time. It's not for the lack of care or talent though — it's a matter of doing things the wrong way. In our new book, Inclusive Design Patterns, Heydon Pickering explains how we can craft accessible interfaces without extra effort — and what front-end design patterns we can use to create inclusive experiences. Quality hardcover, 312 pages. Get the book now!

Accessibility Matters: Our New Book, 'Inclusive Design Patterns' Is Now Shipping!

Now, accessibility has always been a slightly unsettling realm for web developers. Surrounded with myths, misunderstandings, and contradicting best practices, it used to be a domain for a small group of experts who would "add" accessibility on top of the finished product. Today, in many simple and complex websites, it's still unclear what makes up an accessible interface and what developers need to know in order to achieve it.

Read more...

Pixel-Perfect Specifications Without The Headaches

Designers, developers and managers often work with compressed timeframes and multiple projects simultaneously. A team must be able to respond quickly to feedback on their product from clients, project managers and developers. Each minor revision in the UI or UX needs to be reflected in the documentation, so that designers and developers always have the latest information.

Pixel-Perfect Specifications Without The Headaches

A style guide ensures that your project doesn’t encounter serious problems when you implement the initial design. Making sure that all specifications are accurate to their designs is critical, because an inaccurate specification means that developers will have to either rely on guesswork when building the app or go to the design source to get answers to their questions.

Read more...

Photoshop Etiquette For Responsive Web Design

It’s been almost five years since Photoshop Etiquette launched, which officially makes it a relic on the web. A lot can happen on the web in a few years, and these past five have illustrated that better than most.

Photoshop Etiquette For Responsive Web Design

In 2011, everyone was just getting their feet wet with responsive web design. The traditional comp-to-HTML workflow was only beginning to be critiqued, and since then, we’ve seen a myriad of alternatives. With a shift from page-based design to building a design system, it’s truly an exciting time.

Read more...

Opinion Column Developers “Own” The Code, So Shouldn’t Designers “Own” The Experience?

We've all been there. You spent months gathering business requirements, working out complex user journeys, crafting precision interface elements and testing them on a representative sample of users, only to see a final product that bears little resemblance to the desired experience.

Developers Own The Code, So Shouldn’t Designers Own The Experience?

Maybe you should have been more forceful and insisted on an agile approach, despite your belief that the organization wasn't ready? Perhaps you should have done a better job with your pattern portfolios, ensuring that the developers used your modular code library rather than creating five different variations of a carousel. Or, maybe you even should've sat next the the development team every day, making sure what you designed actually came to pass.

Read more...

How We Started Releasing Features Twice As Fast (Case Study)

When businesses rely on your app for their day-to-day work, you have to be agile enough to quickly address their needs. If you don’t, others definitely will. In the unforgiving world of SaaS, delaying a critical feature (or rushing a bug-ridden piece of code) will mean losing clients. A solid agile workflow can make all the difference.

How We Started Releasing Features Twice As Fast: A Case Study

We’re the team behind Active Collab, a project-management app with an ever-growing set of features and a sizeable user base. This means that even the smallest change in functionality will affect a large number of people. Therefore, the development process needs to run smoothly and up to a standard, with delays reduced to a bare minimum.

Read more...

↑ Back to top