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The Smashing Book #5

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Posts Tagged ‘Workflow’.

We are pleased to present below all posts tagged with ‘Workflow’.

Designing for iPhone 4 Retina Display: Techniques and Workflow

The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.

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For those with highly custom, image-based interfaces, a fair amount of work will be required in scaling up elements to take full advantage of the iPhone 4 Retina display. Scaling user interfaces for higher detail displays — or increasing size on the same display — isn’t a new problem. Interfaces that can scale are said to have resolution independence.

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When 24/7/365 Fails: Turning Off Work On Weekends

The Web has continued evolving since its inception, as have those who have devoted their professional lives to working in and around this massive communication tool. We have had to roll with the changes, and like with any major environmental shifts, we have had to adapt. During this shifting of our online existences, something quite interesting happened… interesting in a somewhat frustrating manner. The expectations of the client base, our colleagues and even our friends have risen to new, unreasonable heights.

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Though this is not an isolated instance of schedule disrespect, we do understand that not every potential client or colleague is going to hold on to these extremely elevated expectations, so this post is directed only at those who do. Do not misunderstand, there is nothing wrong with having expectations about a profession, but when you allow those unchecked presumptions to take you to a disrespectful place, then a line is being crossed. One that we hope to clearly draw in the sand, for any and all of those who share in this frustration, with this article today.

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Organization Tips For Web Designers

As a web designer, you're often forced to wear many different hats every day. You're the CEO, creative director, office manager, coffee fetcher and sometimes even janitor. That's a lot for anyone, and it certainly makes it difficult to find any time for quality creative thinking. Organization in any operation is important, and for our work as web designers it is important, too.

Organization Tips For Web Designers

The good news? You don't have to have been born an organizational machine. Let's look at what being organized means and a few strategies and tips to help you clean up that messy desk and get your work ducks in a nice neat row.

What it means to be an organized person or run an organized business is commonly misunderstood. Many people equate being organized with being fussy, which is not the case. Little labeled folders and neatly itemized lists are one way to stay organized, but they are merely tactics. The heart of organization is having a strategy. Being organized is simply a matter of using clearly defined and consistently implemented systems to get things done.

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Does The Future Of The Internet Have Room For Web Designers?

It seems that new posts about what the Internet has in store for us down the road pop up every week or two. Some propose that the Internet will deliver more of the same, but different somehow (it's usually ambiguous just how), while others propose such radical changes that it's hard to believe they could ever happen. And the truth is, none of us really know what will happen with the Internet in 10 or 15 years.

After all, it was only a little more than 15 years ago that Clifford Stoll wrote the now-infamous "The Internet? Bah!" post (subtitled: "Hype Alert, Why Cyberspace Isn't, and Will Never Be, Nirvana"). In that post he detailed why a lot of things just wouldn't happen online but most of which are now commonplace.

As web designers and developers, what the future holds for the Internet is imperative for our livelihoods. If the Internet has radical changes in store for us, we need to understand how they might effect what we do to earn a living and what we'll need to do to adapt and keep pace — if that's even possible.

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The Power of Adobe Fireworks: What Can You Achieve With It?

Our recent article covering the new features of Adobe Fireworks CS5 provoked a very interesting and intense debate. But because comments ranged from "Fireworks is the best tool for screen design!" to "What exactly is Fireworks?", we thought that another article on this topic might be very useful to Smashing Magazine readers.

Firefox logo, by Jon Hicks

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However, this time the article will not focus so much on the tool itself, but rather on what can be achieved with it, and more specifically — what can be achieved with its visual/graphic design capabilities. We also hope that the following showcase of inspiring illustrations, created entirely in Fireworks, will not only be interesting to our readers, but will also help put an end to the common misconception that Fireworks is mostly a prototyping tool – and – that for "serious" design you must switch to other tools, namely Photoshop or Illustrator.

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What Is The Worst Design or Programming Mistake You’ve Ever Made?

Mistakes are made every day in the design and development world. It’s nothing to be ashamed of; it happens. In fact, mistakes are one of the most powerful learning tools at our disposal. Our mistakes impart important lessons that we carry with us as we continue to hone our skill set. Own your mistakes. Never shy away from them; they are the milestones in our development.

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So often we view mistakes negatively and let them get us down. We believe they indicate failure and that our otherwise perfect record will be forever marred. No one is perfect; we all make mistakes. They indicate failure only if we fail to learn from them. The online design and development community is a wonderful resource in this respect. Not only are members open about their mistakes, they share their experiences as learning opportunities for others — this is helpful for those of us who have not yet suffered through the same bumps in the road.

With this in mind, we turned again to our Twitter followers and Facebook fans to find out about the worst design or programming mistakes they have ever made. Now we share them with you, our readers, so that we can all learn from them and avoid making the same mistakes.

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Upcoming Web Design and Development Conferences in 2010

At the end of last year, we published a comprehensive list of web design and development conferences that might be of interest to Smashing Magazine's diverse readership. Many readers commented and added links to other conferences and events that weren't listed, some of which were added to the post. Using the contents of that list along with some other sources, we've compiled a list of web design and development-related conferences and events that will be taking place in the next six to eight months.

Brookly Beta Conference

As always, there is no way for us to be able to include every possible event here, but we'll be glad to update the list if you provide a comment to an upcoming event that you feel would be of interest to graphic designers or web developers. While the previous roundup was organized by category, this one lists the events in chronological order starting with the earliest.

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The Case For Open-Source Design: Can Design By Committee Work?

In celebrating the merits of free software and the excitement over this radical networked production method, an important truth is left unspoken. Networked collaboration shines in the low levels of network protocols, server software and memory allocation, but user interface has consistently been a point of failure. How come the networked collaboration that transformed code production and encyclopedia-writing fails to translate to graphic and interface design?

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The following is an investigation into the difficulties of extending the open-source collaboration model from coding to its next logical step: interface design. While we'll dive deep into the practical difference between these two professional fields, the article might also serve as a note of caution to think before rushing to declare the rise of "open-source architecture," "open-source university," "open-source democracy" and so on.

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25 Useful Videos and Presentations for Designers

With the huge number of design-related conferences and events around the world, the Web gives those of us who cannot attend them a great opportunity to listen and benefit from their great and talented speakers. To aid in this, here we present some of the best videos, interviews and presentations about design and related topics.

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Using design to make ideas new. Legendary graphic designer Milton Glaser dives deep into a new painting inspired by Piero della Francesca. From there, he muses on what makes a convincing poster, by breaking down an idea and making it new.

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Designers, “Hacks” and Professionalism: Are We Our Own Worst Enemy?

"The need is constant. The gratification is instant." That’s from the American Red Cross, and it was copy that I plugged into a poster for a blood drive at a comics convention. Sitting beside an image of the sexy and well-endowed Vampirella, the words took on a different meaning. Oops!

But I was struck by how these words are a perfect assessment of our society. We want it all, instantly and as cheap as possible. We are a Walmart culture. Fast and cheap have entered our every pore and changed our society, our lives and our livelihoods. Compounding our daily worries and pressures, we now fight to keep our industry professional and profitable. Clients want our blood for free, and the “hacks” are designing us out of existence.

Most people blame the laptop and easy-to-use software. Many blame art schools for favoring quantity over quality. Can any of these be blamed merely for doing business? If someone who has no idea what they're doing wants to purchase a computer and a slew of graphics software and call themselves a designer, then they're in business.

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