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Posts Tagged ‘Workflow’.

We are pleased to present below all posts tagged with ‘Workflow’.

A Guide To Personal Side Projects

Personal side projects are a cornerstone of creative growth and discovery. While they might not always result in financial gain, the long-term benefits are often much more useful. Benefits such as personal growth, creative exploration and generation of professional opportunities are some of the reasons to engage in them.

A Guide To Personal Side Projects

In this article, we’ll explore these benefits, as well as learn how to decide on a project and how to effectively manage our time (using my recently launched project an an example). Finally, for inspiration, we’ll look at some great examples of personal projects.

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Sketch, Illustrator or Fireworks? Exploring A New Free UI Design App: Gravit

One of the most popular tools for screen design and illustration in the last couple of years has undoubtedly been Sketch, which became an important part of many designers’ responsive web design and mobile design and prototyping workflows.

Gravit: Preview

However, an increasing number of other tools are becoming available. In this article, I will explore the first browser-based app to be viable in the vector illustration and UI design space: Gravit.

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The Retina Asset Workflow You’ve Always Wanted For Photoshop

If you’ve dreamed of the day when you could design more than one thing at once in Photoshop, the wait is over. You can now have multiple designs right next to each other. Design mobile layouts alongside your tablet and desktop layouts. And in this article, we’ll design an entire set of assets all at once.

Combine Generate And Artboards In Photoshop For The Retina Asset Workflow You’ve Always Wanted

What many Photoshop users have been hoping for — with a push from Sketch, no doubt — finally arrives in the form of artboards. No longer are you constrained to one canvas. Turning layer groups on and off, be gone. Create as many canvases as you like in one PSD.

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How To Integrate Motion Design In The UX Workflow

As UX professionals, we play a key role in raising the bar for customer experiences. A simple attention to detail is often what signals to the customer that we’re thinking about them. In the digital space, we focus on user interactions within applications devices and processes.

Motion Design In The UX Workflow

With the ever-increasing computing power of desktops, browser sophistication and use of native apps, every day we learn of new ways to push the limits of what defines a well-crafted UI. When used correctly, motion can be a key utility in helping your users achieve their goals.

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How To Get A Logo Accepted: Eight Steps To A Better Design Workflow

As logo and brand designers, our work starts long before the first concept sketches, and finishes long after the last perfectly placed pixel. Our work requires so much more than just creative ideas and technical skills — it compels us to be a marketer, strategist, psychologist, salesperson, showman and project manager at the same time. It's difficult, but it’s also exciting and challenging!

A Logo Design Workflow

The goal of my article is to help you rethink your (logo) design workflow. Some of these tips are mine, others are borrowed from world-famous designers. All these tips and tricks are tested and proven, and are tailored to improve your workflow for (re)branding projects.

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Efficient Responsive Design Process

What's your responsive design process like? Do you feel that it's efficient? The following article is an excerpt from Ben Callahan’s chapter “Responsive Process,” first published in the Smashing Book 5 (table of contents). We've collected some useful techniques and practices from real-life responsive projects in the book — and you can get your hard copy or grab the eBook today. You will not be disappointed, you know. —Ed.

Responsive Process

“The successful respondent to this RFP will provide three static design options for our team to evaluate.” I’ve never been a huge fan of taking a multi-option design approach, but I get it — sometimes a client needs this. “Each of these options will provide design for three unique layouts: home page, listing page, detail page.” All right. Now, we’re up to nine static design files. This is getting a bit out of hand.

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Getting Ready For HTTP/2: A Guide For Web Designers And Developers

The Hypertext Transfer Protocol (HTTP) is the protocol that governs the connection between your server and the browsers of your website’s visitors. For the first time since 1999, we have a new version of this protocol, and it promises far faster websites for everyone.

Getting Ready For HTTP/2: A Guide For Web Designers And Developers

In this article, we’ll look at the basics of HTTP/2 as they apply to web designers and developers. I’ll explain some of the key features of the new protocol, look at browser and server compatibility, and detail the things you might need to think about as we see more adoption of HTTP/2. By reading this article, you will get an overview of what to consider changing in your workflow in the short and long term. I’ll also include plenty of resources if you want to dig further into the issues raised.

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The Issue With Global Node Packages

Node.js brought about a great revolution for JavaScript developers by allowing us to write code that runs directly on our machines; our skills were no longer limited to browsers alone. At first, many of us simply saw this as a way to write our application servers without needing to learn another language, but we all quickly caught on to the fact that we could also write tools for the command line that automate a lot of things in our development cycles.

The Issue With Global Node Packages

npm, which is bundled with Node.js, made this even easier by giving us quick and easy access to tools that others have created, which we install on our machines to access from wherever we are in our system. JavaScript was finally a “real” programming language. But with these new capabilities came a lot of best practices that needed to be discovered, because there were many new scenarios that wouldn’t be found in the browser. In particular, I’d like to discuss a practice that has been on my mind a lot lately that I think much of the community needs to evaluate.

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Revisiting Firefox’s DevTools

If you do any kind of development for the web, then you know how important tools are, and you like finding tools that make your life easier. Developing and testing new browser features, however, takes time. Between the time a useful tool first appears in an experimental nightly build and the time it’s available for everyone to use in Firefox, a while has passed.

Revisiting Firefox’s DevTools

That’s one of the reasons Mozilla released Firefox Developer Edition in November 2014 as the recommended Firefox browser for developers. It gets new feature updates more quickly so that you can use the latest tools.

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